Примеры использования Diddy kong на Английском языке и их переводы на Русский язык
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Diddy Kong Racing received critical acclaim upon release.
Multiplayer mode enables a second player to control Diddy Kong.
In 2007, a remake of Diddy Kong Racing was released for the Nintendo DS.
It was made for the Nintendo DS as a remake sequel of Diddy Kong Racing.
Fixes an issue where Diddy Kong cannot be grabbed after his shield is used to guard against a multi-hit move.
The Select Button allows the player to switch control between Donkey Kong and Diddy Kong.
In multiplayer mode, you can also control Diddy Kong, Dixie Kong or Cranky Kong. .
Join Donkey Kong, Diddy Kong and the rest of the gang in a classic 2D platformer, now playable on-the-go!
Press and hold/ while jumping Fire up the powerful jet on Diddy Kong's back to slow your fall for a short time.
Donkey Kong and Diddy Kong are hanging out at the beach one day when they come across some mysterious objects that resemble barrels.
He also composed music(but was not fully credited)for other Rareware games such as Diddy Kong Racing, Jet Force Gemini, and Perfect Dark.
Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.
Press and hold/ while swimming The jet blast from Diddy Kong's back gives you a speed boost for a certain period of time.
In Super Smash Bros. Brawl, Rayquaza shoots down Fox McCloud's Arwing andthen attacks both Fox and Diddy Kong; it serves as a boss, trophy.
Each carried his trusty assistant Luigi and Diddy Kong that will make them co-driver in this fast-paced illegal race.
In Diddy Kong Racing, players can choose one of eight characters, who have access to three different vehicles: car, hovercraft and aeroplane.
Aside from Donkey Kong Racing, another sequel to Diddy Kong Racing named Diddy Kong Pilot was planned for release on the Game Boy Advance.
Diddy Kong Racing won the Console Racing Game of the Year at the Academy of Interactive Arts& Sciences in 1998, beating Mario Kart 64, Moto Racer and NASCAR 98.
According to Musgrave, the decision to choose Diddy Kong rather than Donkey Kong was based on their own choice, a decision which Nintendo"enjoyed.
In an October 2012 interview, Musgrave stated that Timber the Tiger would have been the main character of Pro Am 64 had the intellectual property for Diddy Kong Racing not been conceived.
At least two of the characters who featured in Diddy Kong Racing, Banjo the Bear and Conker the Squirrel, went on to feature in their own series, the Banjo-Kazooie series and Conker series.
After the cancellation of Donkey Kong Racing,Rare created a prototype for the GameCube which expanded into an adventure game similar to the original setup of Diddy Kong Racing.
Diddy Kong Racing sold approximately 4.5 million copies worldwide; which included 3.78 million copies sold in the United States and PAL regions, and 653,928 copies in Japan.
It also introduces eleven new playable characters Princess Daisy, Birdo, Baby Mario, Baby Luigi,Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo.
After the release of Diddy Kong Racing, Rare began development on a sequel named Donkey Kong Racing for the GameCube, which featured DonkeyKong as the titular character.
During the game's prototypical stage, the team built a replica of the"Crescent Island" course from Diddy Kong Racing to test whether a racetrack of the same scope and scale was possible on the PlayStation.
Mayles decided a new character suited the updated DK universe so he kept the redesigned model and initially renamed the character"Dinky Kong", butafter legal advice Rare changed its name to Diddy Kong.
The game centers on Donkey Kong and his nephew Diddy Kong, who are on a quest to recover their stolen banana hoard from King K. Rool and the Kremlings.
Jeff Gerstmann of GameSpot called the game"a great Mario Kart clone", and that it succeeded where similar games like Mega Man Battle& Chase,Bomberman Fantasy Race, Diddy Kong Racing, Chocobo Racing and Mario Kart had failed.
Musgrave stated that the ultimate goal of the game was to make it"run as fast" as Mario Kart 64,which proved difficult during development as the latter game utilized sprites of characters whereas Diddy Kong Racing used fully 3D models.