Приклади вживання Carmack Англійська мовою та їх переклад на Українською
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John Carmack about PVS-Studio.
Tests conducted by M. Carmack and R.
Carmack announces virtual reality glasses.
Tests conducted by M. Carmack and R.
According to John Carmack, the development took longer than expected.
Bob Bigelow, a private space station, and Carmack.
We contacted John Carmack and asked him if he minded us publishing that article at our site.
Full-scale development shooter DOOM 4 will begin immediately after the release of Rage, said John Carmack(John Carmack).
Kevin Cloud and Adrian Carmack, two of id Software's owners, were always strongly opposed to remaking Doom.
By 1896, around 1,500 prospectors panned for gold along the Yukon River basin-one of them was American George Carmack.
According to John Carmack, the lead graphics engine developer at id, the"tripod of features" in Doom 3 technology is:.
It is here that lawyers ZeniMaxremember that one day their engineer John Carmack joined Oculus, and decided to blame it all serious.
Carmack said that he would likely be personally involved in making the game, although he was too overloaded with work on other games.
After some disputes with John Carmack about the design for Doom, he left to join Apogee/3d Realms.
Carmack made his London stage debut in a rare revival of Tennessee Williams' Summer and Smoke, a play unperformed in London for 55 years.
This puts id Software in a wonderfulposition going forward," added John Carmack, who will remain in his role as Technical Director at id.
On November 5, 2009 John Carmack of Id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iPhone game.
This puts id Software in a wonderfulposition going forward,” said John Carmack, who will continue to serve in his current role as Technical Director.
It was designed by John Carmack who also created previous game engines like those for Doom and Quake which are both recognized for its significant advances in the field.
Paul Allen, Elan Musk, Richard Branson, Jeff Bezos, the Ansari family, which is now funding the Russians' sub-orbital thing, Bob Bigelow,a private space station, and Carmack.
It was mostfamously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.
This algorithm, together with the description of BSP Trees in the standard computer graphics textbook of the day(Computer Graphics: Principles and Practice)was used by John Carmack in the making of Doom(video game).
The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.
Together, the combination saves the processing time that would be otherwise required for redrawing the entire screen.[1]:50 Carmack designed the software engine based on a scrolling display for large images from the 1970s.[2].
On November 5, 2009 John Carmack, who at that time worked for id Software, said that while it was nothing official yet, he had an internal proof of concept made for a Fallout iPhone game.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about id Software and its influence on popular culture,focusing chiefly on the video-game company's co-founders John D. Carmack and John Romero.
Company projects series developer creatorinternet user time name john carmack rpg director place part creation software city spaces second life visitor development world release usa.
Carmack used these capabilities to create a buffer that is 64 pixels wider and taller than the screen, leaving room for one extra row and column of tiles in the buffer off the edge of the screen.
Carmack, the skilled creator of the complicated and fast game engines the company's products use, is repeatedly referred to as the only person in the company who isn't expendable, and this gives him a great degree of authority and influence.
John Carmack, programmer and co-founder of id Software, also commended the design by saying"Sony made wise engineering choices", while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.