What is the translation of " 人类玩家 " in English?

human player
人类玩家
人类棋手
一个人类玩家
人类选手
human players
人类玩家
人类棋手
一个人类玩家
人类选手

Examples of using 人类玩家 in Chinese and their translations into English

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其二,1名人类玩家与5个AI副本进行对抗。
The other is that one human player confronts five AI replicas.
评论员表示,这对人类玩家来说是不可能的。
Commentators said this maneuver would be impossible for a human player.
最终,人类玩家也完全停止了合作。
Eventually, the human players ceased cooperating altogether.
最终,人类玩家完全停止了合作。
Eventually, the human players ceased cooperating altogether.
许多游戏机器人都是为了跟上人类玩家的步伐而设计的。
Many gaming bots have been built to keep up with human players.
这与我们在AlphaGo中看到的类似,人类玩家开始从其非常规的动作中学习,并调整了自己的游戏方式。
This is similar to what we have seen with AlphaGo, where human players started to learn from its unintuitive moves and adjusted their own game play.
Pluribus在“5个AI+1个人类玩家”和“1个AI+5个人类玩家”两种模式下都击败了职业玩家。
Pluribus was able to beat elite human players in both 5 humans+ 1 AI and 5 AI+ 1 human settings.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gameneed to additionally react to unforeseeable inputs from its human player(s)-hence interactive temporal simulations.
我会很惊讶地听到任何人类玩家在官方游戏中是否已经达到了32768(即不使用诸如投票或撤消等工具)。
I will be surprised to hear if any human players have achieved 32768 on the official game(i.e. without using tools like savestates or undo).
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A computer gameneed to also respond to unforeseeable inputs from its human player(s)-hence interactive temporal simulations.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gamemust additionally respond to unforeseeable inputs from its human player( s)- therefore interactive temporal simulations.
如你所想,它几小时就击败了人类玩家,而且还开发了全新的获胜方式。
As you would expect,it was only a matter of hours before it was beating human players and even pioneering entirely new ways to win.
直到最近,在像QuakeIII这样的游戏中构建一个可以匹配人类玩家的系统才成为可能,以前看来似乎是不可能的。
Until recently, building a system that could match human players in a game like Quake III did not seem possible.
他们首先通过模仿人类玩家来学习,然后在游戏竞技比赛中互相学习。
They learn first by copying human players and then play one another in a coliseum-like competition.
人类玩家可以快速适应这些变化,但神经网络却不能。
A human player would be able to quickly adapt to these changes; the neural net couldn't.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A computer gamemust also reply to unforeseeable inputs from its human player(s)-therefore interactive temporal simulations.
在YouTube和Twitch上播放的一系列游戏竞赛中,AI玩家连续10场击败人类玩家
In a series of game games played on YouTube and Twitch,AI players beat human players in 10 consecutive games.
确定谁是赢家可能非常困难,许多顶尖的人类玩家都依靠本能。
It can be extremely hard to figure out who is winning,and a large number of the best human players depend on nature.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gamehave to likewise respond to unforeseeable inputs from its human player(s)-hence interactive temporal simulations.
他们不会简单地模仿观察到的行为,而是揭示人类玩家与其他人的区别。
They would not simply copy the observed behaviour,but rather reveal what makes human players distinctive from the rest.”.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gamemust also respond to unpredictable inputs from its human player(s), thus interactive temporal simulations.
当时的预测是,人工智能程序在未来十年内将无法超越人类玩家
At the time, it was predicted that artificially intelligent programswould not be able to surpass human players for another decade.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gameshould likewise react to unforeseeable inputs from its human player(s)-thus interactive temporal simulations.
他们只是回应游戏中发生的事情,而不是像人类玩家那样互相交换信息。
They are merely responding to what is happening in the game,rather than trading messages with one another, as human players do.
视频游戏还必须对来自人类玩家的不可预知的输入做出响应--因此是交互式暂时态仿真。
A video gamehave to additionally reply to unforeseeable inputs from its human player(s)-thus interactive temporal simulations.
所以,鉴于1v1主要比拼机械技能,AI击败人类玩家并不奇怪。
Given that 1v1 is mostly a game of mechanical skill,it is not surprising that a bot beats human players.
鉴于1对1主要是机械技能的游戏,AI击败人类玩家并不奇怪。
Given that 1v1 is mostly a game of mechanical skill,it is not surprising that a bot beats human players.
Controller可以是一个从人类玩家获得输入的PlayerController,也可以是由计算机自动控制的AIController。
A Controller caneither be a PlayerController taking input from a human player or an AIController with automated control by the computer.
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