Examples of using Spatial audio in English and their translations into Indonesian
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Colloquial
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Ecclesiastic
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Computer
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Ecclesiastic
What spatial audio codec are you using?
The CPU is also responsible for controlling spatial audio.
Use spatial audio in 360-degree and VR videos.
We have a professionally designed 5.1 recording andcompositional space and a spatial audio studio.
Principles of spatial audio, ambisonic and binaural sound;
With its 8 synchronized shutter sensors and 8 microphones,the product can capture stereoscopic 3D video and spatial audio.
Ozo can record stereoscopic 3D video and spatial audio through eight synchronized shutters and integrated microphones.
The rapid growth ofthe gaming industry, the increasing accessibility of VR and continued demand for spatial audio in media….
Google had already been rolling out support for spatial audio elsewhere in its product line, including most importantly, for its VR platform, Google Cardboard.
OZO captures stereoscopic 3D video through eight(8)synchronized global shutter sensors and spatial audio through eight(8) integrated microphones.
Our subliminals are specifically designed to use spatial audio to help engage both brain hemispheres at once, which improves the overall processing, impact and effectiveness.
The company is also touting the presence of a single speakerwith a smart amplifier and Nokia spatial audio with 3 mics.
Video cameras willoften use multiple microphones to capture spatial audio that aligns with the image sphere for a more immersive final product.
The company is also said to be being the focus on the presence of asingle speaker with a smart amplifier and Nokia spatial audio with 3 mics.
It's calling it 360 Reality Audio and uses object-based spatial audio technology to fire different parts of the song at the listener from different angles.
We're working with companies like VideoStitch and Two Big Ears to make theirsoftware compatible with 360-degree live streams or spatial audio on YouTube and more will be available soon.
In January 2016,Google announced that the software development kits would support spatial audio, a virtual reality effect intended to simulateaudio coming from outside of the listener's head located anywhere in 3D space.
It lets smartphones with four microphones record 3D audio, thosewith three capture spatial 360 audio, and those with two capture spatial audio.
The rapid growth of the gaming industry,the increasing accessibility of VR and continued demand for spatial audio in media products has made effective sound design more….
YouTube said it has been working with companies such as VideoStitch and Two Big Ears to make theirsoftware compatible with 360-degree live streams or spatial audio on YouTube, with more to come.
Delivering powerful storytelling features including enhanced Dual-Sight,ZEISS optics and carefully tuned acoustics with Nokia spatial audio, the Nokia 8 Sirocco is an ultra-compact powerhouse, and our most beautiful smartphone to date.
Announced at the Samsung Developer Conference(SDC 2017), the Samsung 360 Round uses 17 lenses- eight stereo pairs positioned horizontally and one single lens positioned vertically-to livestream 4K 3D video and spatial audio, and create engaging 3D images with depth.
OZO captures stereoscopic 3Dvideo through eight synchronized global shutter sensors and spatial audio through eight integrated microphones.
The Ozo captures stereoscopic 3Dvideo through eight synchronised global shutter sensors and spatial audio through eight integrated microphones.
Over 60% faster than its predecessor, it now offers enhanced Dual-Sight, Zeiss optics, USB-C fast-charging, a more compact screen-to-body ratio,Nokia spatial audio and pure, secure and up-to-date Android Oreo.
Terma is the only supplier of operational 3D audio and Active Noise Reduction(ANR)technology that reduces stress and enhances operational effectiveness through dynamic spatial audio cues that highlight the precise direction of attack.
The course caters for those working in a wide variety of music genres, and at the same time also covers areas of practice such as soundscape recording and sound design, interactive audio(for applications such as live performance, gaming, VR, immersive environments,and installations), spatial audio, hardware/software(instrument) design, and interdisciplinary practice incorporating other media.