It can capture 960 frames per second with no time limit.
下一篇:标准视频的帧率为30帧每秒.
For reference, standard video is 30 frames per second.
游戏以恒60帧每秒显示全3D角色和环境。
The game runs at a consistent 60 frames per second and uses full 3D characters and environments.
大多数游戏的渲染帧率达到了30或60帧每秒,因为这是NTSC制式显示器的屏幕刷新率。
Most game render the screen at 30 or 60 frames per second because these are multiples of an NTSC monitor's fresh rate.
在5到15帧每秒的速度下,系统常用的是分辨率为640x480的VGA视频;
At 5 to 15 frames per second, the system uses a VGA video with a resolution of 640x480;
在5到15帧每秒的速度下,系统常用的是分辨率为640×480的VGA视频;首选MJPEG格式。
At 5 to 15 frames per second, the system uses a VGA video with a resolution of 640x480; the MJPEG format is the preferred codec.
李安拍摄这部电影用的是120帧每秒(fps)的帧率,5倍于一般电影的24fps。
Lee shot the film at 120 fps(frames per second), which is a framerate five times higher than the normal 24 fps.
作为参考,电影用24帧每秒的帧频就能使观众感到播放顺畅。
(As a reference point, film uses 24 frames per second to allow the viewer to perceive smooth playback.).
帧每秒以下的速度,多数人能够觉察到绘制新图片所引起的跳跃性,这使得真实运动的假象受到干扰。
At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement.
民用级视频采集卡的动态分辨率一般最大为384X288,PAL制25帧每秒。
Civilian video capture card is generally the largest dynamic resolution of 384X288,PAL system 25 frames per second.
该设计是针对普通VR硬件运行在3K分辨率和120帧每秒的优化。
The design is optimized for common VR hardware running at a 3K resolution and120 frames per second.
用于诸如游戏或模拟程序这样的交互式媒体的渲染需要实时计算和显示,速度约为20到120帧每秒。
Rendering for interactive media, such as games and simulations, is calculated and displayed in real time,at rates of 20 to 120 frames per second.
例如,佳能PowerShotS110可以在全分辨率下捕捉8-10帧每秒,制作非常令人满意的视频。
For instance,the Canon PowerShot S110 can capture 8-10 frames per second at full resolution, producing very satisfactory video.
数字came4ras范围从8-12位深度为30帧每秒输出16位深度在1-2帧每秒。
Digital came4ras range from those with 8-12 bit depth at 30 frames per second output to 16-bit depth at 1-2 frames per second.
然后这些帧以高帧率播放,通常为24,25,或30帧每秒,以达成运动的假象。
These frames are then displayed sequentially at high frame rates, typically 24, 25,or 30 frames per second, to achieve the illusion of movement.
或30帧每秒通常被称为“实时”,但技术上与电影和电视帧率有关。
(24 or 30 FPS is often referred to as“real-time,” but this technically relates to film and broadcast frame rates.).
传统手工卡通经常使用15帧每秒的速度以节约所需的画数,由于卡通的风格这通常是可接受的。
Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons.
Google says you will need 35Mbps to play at maximum settingsthat's 4K resolution, high dynamic range(HDR),and 60 frames per second(fps) with 5.1 surround sound.
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