What is the translation of " 全球电子竞技 " in English?

the global esports
全球 电子 竞技
global e-sports
全球电子竞技
全球电子体育
globally the esports

Examples of using 全球电子竞技 in Chinese and their translations into English

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今年全球电子竞技观众将达到3.8亿.
The global esports audience will reach 380 million this year.
研究人员预测,今年全球电子竞技观众将增至4.538亿。
The researchers predict global e-sports audiences will grow to 453.8 million worldwide this year.
全球电子竞技的游客今年将达到3.8亿.
The global esports audience will reach 380 million this year.
今年全球电子竞技观众将达到3.8亿.
Globally, the esports audience will reach 380 million this year.
报告说,今年全球电子竞技观众将超过4.53亿。
It said the global esports audience will reach more than 453 million people this year.
英雄联盟》还致力于推动全球电子竞技的发展,大型。
League of Legends is also committed to promoting global e-sports development.
全球电子竞技的游客今年将达到3.8亿.
Globally, the esports audience will reach 380 million this year.
英雄联盟”还致力于促进全球电子竞技的发展。
League of Legends is also committed to promoting global e-sports development.
英雄联盟》还致力于推动全球电子竞技的发展。
League of Legends is also committed to promoting global e-sports development.
上海迈向成为全球电子竞技中心.
Shanghai makes strides toward becoming global e-sports center.
全球电子竞技产业峰会.
Global E-sport Industry Summit.
年是全球电子竞技市场的一个重要里程碑,收入首次超过数十亿美元。
The year 2019 marks a major milestone for the global esports market, which will for the first time exceedthe billion-dollar revenue mark.
年是全球电子竞技市场的一个重要里程碑,收入首次超过数十亿美元。
The year 2019 marks a major milestone for the global esports marketplace, which will for the first time exceed $1 billion in revenues.
它还将用于建立可以在全球电子竞技阶段竞争的团队。
It will also beused to build teams that can compete on the global esports stage.
全球电子竞技赞助收入预计将在2019年达到4.567亿美元只有继续增加。
Global esports sponsorship revenue is forecasted to reach $456.7 million in 2019 and that will only continue to increase.
Newzoo在2月份报告称,今年全球电子竞技收入将达到11亿美元。
Newzoo reported in February that global esports revenue would hit $1.1 billion this year.
北美和欧洲占据着全球电子竞技市场的主导地位,越来越多的人参加了现实生活中的比赛,并在网上观看电子竞技。
North America and Europe dominates the global e-sports market, with more number of people attending real-life tournaments and watching e-sports online.
年,PUBGMOBILE全球电子竞技生态系统的结构完成,成为业余-半专业-专业级别和国家/地区-世界级别。
In 2020, the structure of PUBG MOBILE global esports ecosystem is completed as amateur-semipro-pro level and country-regional-world level.
G继续扩大其作为全球电子竞技集团的业务,同时推动美国市场的发展;.
G continues to expand its footprint as a global esports conglomerate while pushing the space forward in the U.S. market;
全球电子竞技、游戏和移动智能领域的领导者newzoo今日发布了2018年全球电子竞技市场报告。
Newzoo, the global leader in esports, games, and mobile intelligence,is today announcing the release of its 2018 Global Esports Market Report.
如上图所示,研究公司Newzoo预测,到2022年,全球电子竞技观众将达到6.45亿。
As the above chart shows,research firm Newzoo predicts a global e-sports audience of 645 million by 2022.
大约85%的男性和15%的女性,年龄在18-34岁之间的观众占60%,为全球电子竞技市场做出了贡献。
Approximately 85% male and 15% female, with 60% of spectators between the age group of 18- 34,contribute to the global e-sport market.
该平台以极大的折扣和全球电子竞技和影响力的重要赞助商而闻名。
The platform is known for big discounts anda big sponsor of eSports and influencers around the world.
每年,我们都会向全球消费者询问他们对电子竞技的认知--这是Newzoo全球电子竞技市场模型的重要输入之一。
Every year, we ask consumers across the globe about their esports awareness,which is one of the inputs for our Global Esports Market Model.
GfinityElite系列内容通过线性和数字渠道发布,受到全球数千万电子竞技爱好者的喜爱。
Gfinity Elite Series“ content is distributed through linear and digital channels andis enjoyed by tens of millions of esports fans around the world.
因此,到2021年,全球电子竞技产业会达到什么样的里程碑?回顾我们在2015年的预测,我们做得如何??
So, what milestones will esports reach by 2021 and how did our predictions from 2015 fare?
目标是打造全球顶尖的电子竞技俱乐部。
One of our Goals is to create the world's top electronic sports club.
WCG,是一个全球性的电子竞技赛事。
The WCG is a global e-sports tournament.
Gen.g电子竞技是一家成立于2017年的全球性电子竞技公司。
Gen. G Esports is a global esports company established in 2017.
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