The arithmetic processor was a powerful binary floating processor.
函数cube_lerp会返回一个立方浮点坐标。
The cube_lerp function needs to return a cube with float coordinates.
具有混合类型操作数的运算符将整数操作数转换为浮点.
Operators with mixed type operands convert the integer operand to floating point.
除法“/”表示TrueDivision,总是返回浮点数。
In integer division, the division/ always returns a floating point number.
浮点文字必须至少有一个数字和小数点或“e”(或“e”)。
A floating-point literal must have at least one digit and either a decimal point or"e"(or"E").
与上面的Mathematica返回的结果相同,达到浮点精度。
This returns the same result as Mathematica above, up to floating point precision.
合并它们并添加浮点指数偏差(我认为它是127,但请检查一些参考)。
Combine them and add the floating point exponent bias(I think it's 127, but check some reference please).
标量的值可以是字符串、整数或浮点数,并且Perl会在需要的时候自动转换。
Scalar values can be strings, integers or floating point numbers, and Perl will automatically convert between them as required.
另一方面,如果浮点是在专用的FP单元中完成的,它可能正在使用各种有趣的技巧。
On the other hand, if the floating point is being done in a dedicated FP unit, it may be using all kinds of fun tricks.
Home>浮点支持>数学库mathlib>第一类Bessel函数(j0、j1、jn).
Home> Floating-point Support> The math library, mathlib> Bessel functions of the first kind(j0, j1, jn).
它们还支持整数、浮点数、日期、时间、字符串、URL和其它对数据处理和验证有用的数据类型。
They also support integers, floating point numbers, dates, times, strings, URLs, and other datatypes useful for data processing and validation.
其它数字类型,比如整数或者32位浮点数值,都不会自动转化成64位浮点数,字符串也不会解析成数字。
Other numeric types, such as integers or 32-bit floating-point values, are not automatically converted to 64-bit floating-point, nor are strings parsed as numbers.
基准CPU模块浮点和内存,用来衡量实际的系统性能和比较以前的状态或其它的系统。
Benchmarks CPU module floating point and memory to measure the actual system performance and compare it to previous states or other systems.
Note that using floating-point datetimes allows a larger range of timestamp values to be represented than shown above: from 4713 BC up to 5874897 AD.
他说,尽管浮点运算本身就不精确,但重要的是,它依然具有某些不错的数学性质。
He's saying that even though floating point arithmetic is inherently inexact, it's important that it still has certain nice mathematical properties.
双精度浮点、单精度浮点甚至是定点来表示的三维坐标都足够来表示和显示丰富的3D场景。
Double-precision floating-point, single-precision floating-point, or even fixed-point representations of three-dimensional coordinates are sufficient to represent and display rich 3D scenes.
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