But AR is not just limited to entertainment and games.
野餐其次是校园俱乐部游行,游戏和娱乐。
The picnic is followed by a campus club parade, games, and entertainment.
古兰经》说﹕“今世的生活﹐只是游戏和娱乐。
The life of this world is but playing and an amusement.
房间里还担任了游戏和娱乐的场所;
The room also served as a place for games and entertainment;
公司谁开发扑克游戏是游戏和娱乐产品的专家。
Companies who develop poker games are specialists in gaming and entertainment products.
通过参加游戏和娱乐,儿童在行为中学习;.
Through their involvement in play and recreation, children learn by doing;
今世的生活,只是游戏和娱乐。
Worldly life is only agame and an amusement.
今世的生活,只是游戏和娱乐。
The life of this world is merely agame and a diversion.
这个原则甚至扩展到了游戏和娱乐上去。
The principle extends even to games and amusements.
游戏和娱乐应用分别在本年度支出中排名第一和第二,分别占收入的370亿美元和39亿美元。
Gaming and entertainment applications marked for the first and second place in the year's spending, accounting for $37 billion and $3.9 billion of revenue respectively.
游戏和娱乐,研究表明此类App占据了用户使用智能手机42%的时间;.
Games and entertainment, which, according to one study, account for 42% of time spent on smartphones;
Activity on Xbox LIVE, the industry-leading online gaming and entertainment service, surged following the launch of the New Xbox Experience in November 2008.
承认儿童从事游戏和娱乐活动的权利对儿童的福祉、健康和发展至关重要,.
Acknowledging the fundamental importance of the right of children to engage in play and recreational activities for their well-being, health and development.
游戏和娱乐有助于促进儿童谈判,重新平衡情感,解决冲突和作出决策的能力。
Play and recreation facilitate children's capacities to negotiate, regain emotional balance, resolve conflicts and make decisions.”.
在2016年,AR和VR在游戏和娱乐行业是革命性的。
In 2016, AR& VR have been revolutionary in gaming and entertainment industry.
还有一个完整的节日游戏和娱乐时间表,包括音乐,迷你鳄梨折腾和最佳食物比赛。
There's also a full schedule of festival games and entertainment, including music, a mini-avocado toss, and a contest for the best food.
通过提高公众对从事游戏和娱乐活动的权利的重要性的认识,应对不重视这一权利的价值的社会规范;.
(h) To address social norms thatattach low value to the right to engage in play and recreational activities by raising public awareness of its significance;
VR头显的主要应用集中在游戏和娱乐上,预计将在未来五年内主导市场。
The major applications for VR HMDs have been gaming and entertainment, and are expected to dominate the market during the forecast period.
我们在PC和移动应用上运行我们的平台,用户可以通过该平台享受沉浸式互动游戏和娱乐直播。
We operate our platform on both PC and mobile apps,through which users can enjoy immersive and interactive games and entertainment live streaming.
保证享有休息和闲暇及从事游戏和娱乐活动的权利.
(b) Guaranteeing the rights to rest and leisure and to engage in play and recreational activities.
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