The OpenXR Application Interface.
Without OpenXR, things are far more complicated.
The group also showed the first live demo of OpenXR in action.
That's where the first of the two parts of the OpenXR API comes in.此外,Epic的虚幻引擎计划继续支持OpenXR。
Also, the Unreal Engine from Epic plans to continue to support OpenXR.
The application layer is the software-orientated side of OpenXR.OpenXR设计具有可扩展性,因此可以轻松添加新功能。
The OpenXR design is extensible so new functionality can be easily added.如果一切顺利,OpenXR将使这个过程变得更加简单。
If all goes to plan, OpenXR will make that process much simpler.OpenXR怎么能寄望通过一个API来支持所有这一切呢??
How can OpenXR possibly hope to support all of that with a singular API?这样,所有硬件只需简单通过支持OpenXR即可使用任意VRAPI。
That way, any hardware can function with any VR API,simply by supporting OpenXR.尽管OpenXR的联合开发者涵盖一系列的名单,但你很可能已经注意到一些缺席者。
While the list of OpenXR co-developers is expansive, you may have noticed a few absentees.众多行业领头企业共同创建一个像OpenXR的开源标准的意义重大。
It is significant when so many key players in the industrycome together to create an open standard like OpenXR.两人表示OpenXR的工作进展顺利,并计划在3月份公布最新的进展。
The pair say the OpenXR effort is still going strong, and a progress update is planned for March.Trevett如是说道,“WebVR把渲染和设备处理带到webSack,而其中OpenXR是一个本地API。
WebVR brings the rendering and the device handling into the webstack, where OpenXR is a native API.OpenXR旨在促进VR生态系统的互操作性:应用程序,游戏引擎和头显。
OpenXR aims to foster greater interoperability between major pieces of the VR ecosystem: apps, game engines, and headsets.作为新当选的主席,我很高兴有机会帮助OpenXR实现其最初的版本以及以后的版本,”Insko说道。
As the newly elected chair,I'm excited by the opportunity to help drive OpenXR to its initial release and beyond,” Insko says.KhronosOpenXR工作组成立于2017年初,得到了业内领先的XR公司的支持与参与。
The Khronos OpenXR working group was formed in early 2017 with the support and participation of leading XR companies.他认为这个过程很简单,并声称只需“相当少量的代码”即可为旧内容添加OpenXR的支持。
He believes the process would be simple, claiming that a“fairly small amount ofcode” changes are needed to add OpenXR support to older titles.OpenXR定义了两个级别的API接口,VR平台的运行时可以用来访问OpenXR生态系统。
OpenXR defines two levels of API interfaces that a VR platform's runtime can use to access the OpenXR ecosystem.在Khronosgroup的协助下,OpenXR“工作组”内成员公司的代表一直在积极开发该标准。
OpenXR's‘working group', under which representatives from member companies are actively developing the standard, is facilitated by Khronos Group.OpenXR游戏为硬件提供了原生通用支持,但在OpenXR发布之前,游戏将会发生什么呢??
With OpenXR games offering native universal support for hardware, what happens to games made before OpenXR's release?同样,一家公司的OpenXR头显可与其他公司的OpenXR控制器配合使用,让用户可以更轻松地使用各种设备。
Similarly, a OpenXR headset from one company could work with OpenXR controllers from another company, letting users use various devices together more easily.理论上,初创公司只需确保支持OpenXR即可,这样他们的产品将能兼容所有支持OpenXR的硬件和软件。
A theoretical startup would simply need to make their product work with OpenXR, and suddenly it's compatible with all hardware and software supporting OpenXR.OpenXR是一个统一化、免版税、开放标准,带来高性能增强现实(AR)和虚拟现实(VR)接口-统称为XR-平台和设备。
OpenXR is a unifying, royalty-free, open standard that provides high-performance access to augmented reality(AR) and virtual reality(VR)- collectively known as XR- platforms and devices.据悉,OpenXR0.90临时版本指定了跨平台应用程序编程接口,使XR硬件平台供应商能够公开其运行时系统的功能。
The OpenXR 0.90 provisional release specifies a cross-platform application programming interface(API) that enables XR hardware platform vendors to expose the functionality of their runtime systems.
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