Примеры использования Bigworld на Английском языке и их переводы на Русский язык
{-}
-
Official
-
Colloquial
We have found BigWorld Technology to be extremely flexible and robust.
A variety of tools are provided to assist in managing the BigWorld Server.
BigWorld represents a top of the line solution for your MMP needs.
After evaluating a wide range of middleware offerings, the BigWorld solution stood out as second to none.
BigWorld is the only available turnkey solution for MMO development.
Environmental effects, such as rain, snow, dust storms, smoke and fire are easily simulated using the BigWorld particle editor.
The BigWorld Server also intuitively removes servers from both worlds if they are both underloaded.
DnL would not be possible without the server innovations available from Australian firms, BigWorld and its parent MicroForte.
Acquiring the BigWorld license allowed DnI to have a seamless world with no load times.
Concurrent Editing A team of level builders working together in cooperation are able to build massive spaces collaboratively using the BigWorld tools, creating levels quickly and effectively.
BigWorld Technology is the complete online games solution for building rich, robust and scalable MMOs.
I originally evaluated andwas very impressed by the BigWorld Technology Suite while working with the US Government on selecting training and simulation technologies.
BigWorld Technology is not only suitable for industrial-strength production, it is also easy for startups to use.
The current industry leader, BigWorld was also one of the first commercially available middleware MMOG engines.
The BigWorld Technology provides a robust, cost effective way for us to bring GameArts' online visions to life.
Twinity uses the 3D Game Engine from BigWorld, an Australian games company for 3D virtual worlds, which was specially created for Metaversum.
BigWorld is clearly leading the field, with a proven technology and tools solution that allows us to hit the ground running.
Both the technology and the support we receive from the BigWorld team are second to none, andI cannot recommend the BigWorld platform more highly to teams considering creating any kind of massively multiplayer online game.
BigWorld Server features PC, console and web integrations, giving developers the flexibility to push their titles to multiple platforms.
Partnering with BigWorld is instrumental in helping us to achieve our technological and business goals in the best and most cost efficient manner.
BigWorld is an Australian based studio that creates a leading online game engine using Linux mission critical servers and Windows based 3D clients.
The Bigworld™ Technology is simply the most advanced and comprehensive solution that has ever been offered for massively multiplayer game development.
With the BigWorld Technology already in place, we are free to concentrate on what we do best, develop compelling worlds with innovative and exciting gameplay.
The BigWorld Server incorporates multiple fault-tolerant systems to minimize the potential impact of hardware failure and downstream disruption of game play.
BigWorld is the world's leading MMOG middleware company, focused on next-generation game development tools and servers for the online game space.
BigWorld has been quite clearly architected from the start for rapid development of world-class massively-multiplayer persistent worlds with extraordinary performance and scalability.
The BigWorld solution enables a streamlined production period which brings our game to market sooner, we are extremely pleased with the technology offering and support BigWorld is providing on this MMO.
Not only has the BigWorld solution exceeded our expectations, but the continued support and training the BigWorld team have provided us with has allowed us to get further ahead in a much shorter time than would otherwise have been possible.
The BigWorld Server LOD and data prioritization strategies have been crafted from years of game development experience, resulting in a solution that works effectively to minimize bandwidth requirements in real-world games.