Приклади вживання Sith empire Англійська мовою та їх переклад на Українською
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Colloquial
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Ecclesiastic
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Computer
Sith Empire.
The Republic the Sith Empire.
Sith Empire.
Note: There are a variety of Sith/Empire that can get 1%+ in Phase 2.
Sith Empire.
At the start of battle, if all allies are Sith Empire they have +50% Critical Damage.
Pao Sith Empire Trooper.
Players may join one of two main factions:The Galactic Republic and the Sith Empire.
All Sith Empire.
Players join as members of either of the two main factions-the Galactic Republic and the Sith Empire.
The Sith Empire.
Players have the option to join either of the main factions;the Galactic Republic and the Sith Empire.
All Sith Empire allies gain 5 stacks of Ferocity for 2 turns.
A player plays as a member of either of the two main factions,which are the Galactic Republic and the Sith Empire.
When a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns.
Success rate is 50-60% if you get DR to go before G$ and you have enough speed anddamage on your sith empire toons.
CD triangle is always preferred on sith empire since they crit so often, but don't give up too much speed for it.
An MMO in the vein of the acclaimed KOTOR series, The Old Republic is a story-driven MMO set three hundred years after the first two KOTOR games,focusing on the battle between a new Sith Empire that has arisen and the Galactic Republic struggling for control of the galaxy.
After the Sith Empire lost their war against the Republic it was Lord Vitiate who picked up the pieces and held the Empire together.
On the planet Dromund Kaas and unbeknownst to the Republic, the Sith Empire has rebuilt itself after being driven away by the Republic a thousand years earlier.
Final Text: Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuff.
Gear Minimums: Relics on all 3 sith empire toons(more helps you do more damage and survive, we suggest at least r4+), g12 han solo and g11 on Wat Tambor.
Gear Minimums: G13 on all 3 sith empire toons(more helps you do more damage and survive more easily so we suggest at least r3+ to make this work consistently), g12+ Han Solo and g12++ Grand Admiral Thrawn(he needs to survive the initial onslaught even if Fives or another Clone targets him so the medpacs and other survival boosters help).
Empire Sith.
Empire and Sith.
This Leader ability applies to Wedge and anyone else within the Rebel faction, but willnot apply to characters without the Rebel tag, such as Empire, Sith, and most Jedi.
ZVader- Vader's Inspiring Through Fear Leader ability, once zeta'd,gives himself and any Sith or Empire characters under him a 50% chance to remove 20% turn meter on each turn.
Under a Palpatine lead Sith and Empire toons will gain greater synergy and the 5% TM gain whenever a debuff on an enemy expires will be more valuable than it looks when used with teammates that place a lot of debuffs on the enemies.
A variation of the old triple-cleanse meta that works great on offense as well as defense, especially against teams with area of effect damage and teams that crit a lot but not very hard, such as Nightsisters, Bounty hunters, zKru, Qi'ra, Carth teams and non-Traya,non-Darth Revan Sith and Empire teams.
The Sith built empires on the backs of their slaves and fought wars against the Jedi for control of the galaxy.