Примери за използване на Drum hit на Английски и техните преводи на Български
{-}
-
Colloquial
-
Official
-
Medicine
-
Ecclesiastic
-
Ecclesiastic
-
Computer
Also, all drum hits are mono waves.
This is, of course, a fake drum hit.
The reverberated drum hit may be as in the graph below.
We will, however,pretend that this is the recording of a drum hit.
We record a short sound- a drum hit- reverberated and dry.
Also, the drum hits- snares and kicks specifically- are very short.
In this unrealistic example, the drum hit is a simple sine wave.
A real drum hit may be longer than 50 ms.
The following graph is an example of what the recorded dry drum hit signal may look like.
By arranging drum hits on tracks, you will create drum loops.
Samples/" folder of the Orinj installation andcontains the sampled drum hits that you can use.
You can examine drum hits(i.e., format or frequency content).
The track itself also contains"hits"- buttons that show when the single drum hit should be played.
Replace Sample Replaces drum hits in a drum track with the drum hit in a sample chosen by the user.
The hits in a track in the loop building view show when the drum hit in that track should be played.
We expanded on compression(of dynamics),describing the compression of an actual drum hit.
There are a couple of other things I noticed… the, uh, the… that drum hit on"Hickory," and the guitar solo in"You First".
A track in the Orinj loop building view points to one short wave file that usually contains a single drum hit.
In the second post, we used the impulse to look at what a drum hit could look like after the reverb.
Note that all individual drum hit wave files are recorded with the 16-bit and 44.1 KHz sampling resolution and sampling rate.
In this made-up case, we can compute the impulse response from the convolution and the drum hit deterministically.
In this post we will take a short sound- a drum hit- and we will reverberate it with the impulse response developed before.
In this view,you can create short drum pieces- the drum loops- from wave files that contain sampled drum hits.
In any space,we can record a short sound- clap, drum hit, gunshot- together with the actual reverberations of the space.
We will try to get the original impulse response,if we assume that we only have the original drum hit and the reverberated drum hit.
We can take this drum hit and run it through the same operations as last time- a two-tap delay, two Shroeder all pass filters, and a feedforward comb filter.
The previous two articles were just the preparation for this article- we created an impulse response and a reverberated drum hit- all for the sake of this article.
In the next article, we will run a fake drum hit through the same set of filters as well as through a convolution with this impulse response to check if the reverberated drum hit matches.
With this specific signal and with the specific parameters of the reverb,we get some overlapping of the drum hit repetitions around 100 ms that boost the signal peaks.
We could pick up two microphones, one that is able to pick up the original drum hit and the reverberation and one that would only pick up only the drum hit. .