英語 での Build settings の使用例とその 日本語 への翻訳
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Build Settings.
Open Filegt; Build Settings….
IOS Provisioning Portal This App ID in Monaca Build Settings.
Open the Build Settings page.
Update an existing app, either its contents, its build settings, or both.
Config build settings for each platform.
The App ID in Monaca Build Settings.
The following build settings should be working as-is.
Configuring the C/C++ build settings.
Under the Build& Build Settings on the left menu, select iOS.
This Cordova/PhoneGap plugin reads the version of your app from the target build settings.
Under the Build& Build Settings on the left menu, select iOS.
You can get this file from MonacaCloud IDE by going to Config iOS Build Settings.
Under the Build& Build Settings on the left menu, select Android.
Select the target in the Xcode's project editor andclick the"Build Settings" tab.
Most of the build settings are necessary for enabling Kotlin language.
The build specification stores build settings for your project.
Updating the build settings involves sending a JSON object as the parameter data.
Unity Editor File-<You can launch build settings from Build Settings. .
You can specify the build settings in whichever way best suits your app and the SDK will follow.
But dlib is structured around cmake,so should reproduce the build settings used there.
Configure your target device build settings and start building the application.
Now that we have the Menu scene and our in-game(Level2) scene,we need to setup these into the Build Settings.
From the build interface under the Build& Build Settings on the left menu, select iOS.
The App ID in Monaca Build Settings must be the same as the App ID you have registered in iOS Provisioning Portal.
From the Monaca Cloud IDE menu,go to Config‣ iOS Build Settings. Click on Import.
You can launch the build settings from File-gt; Build Settings in the Unity editor.
From the build interface under the Build& Build Settings on the left menu, select Android.
In Unity, open the Build Settings from the top menu(Filegt; Build Settings).
To enable bitcode, in your Xcode project navigate to the Build Settings tab and set Enable Bitcode to Yes.