영어에서 Game or application 을 사용하는 예와 한국어로 번역
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
Ferocious Performance Hate waiting on your game or application to load?
To block invitations for a game or application, click either the link Ignore All the right of such invitations, either X the right button Accept.
Wallpaper Engine can be used at the same time as any other Steam game or application.
Results are made without running any game or application, besides the"default" in the background.
The demo loads almost instantly to the server402 suitable for the demo and only runs like any other game or application.
There are often situations where the game or application may not want everything transformed by the canvas transform.
In this way, you will not receive any invitation for any game or application in Facebook.
When a game or application runs in the hosting service 210, the video/audio output of the game or application is constantly recorded on a delay buffer 1515.
For example, a“watchdog” process can sometimes be used to monitor the game or application for“crashes”.
In some cases,for example, if a game or application is executed once in parallel on multiple servers, the packet is routed to more than one server 1521-1525 at a time.
The demo will load almost instantly onto a server 402 appropriate for the demo, and it will just run like any other game or application.
Regardless of how they are transmitted, the server or servers execute the game or application software in response to the control signals 406 a-b.
When a game or application is executed on the hosting service 210, the video/ audio output of the game or application is constantly recorded in the delay buffer 1515.
When a game or an application executed in the service 210 hosting, video/audio out of the game or application is constantly written to the buffer 1515 delay.
When a game or application is executed in the colocation service 210, the video/audio output of the game or application is continuously recorded on the delay buffer 1515.
When using such techniques, one of the capabilities illustrated inFigure 19 can then be achieved: a user can have their video and audio 1900 appear on a screen in another user's game or application.
The audiovisual device 16 may receive the audiovisual signals from the computing environment 12 and may then output the game or application visuals and/or audio associated with the audiovisual signals to the user 18.
If a user's choice of a game or application does not reach the peak performance capability of the local PC or console, the user may be wasting money on the unused features of the PC or console.
The users of the respective app/game game servers 1521-1525 that choose touse the video and/or audio decompress it and integrate as desired to appear within the game or application, such as illustrated by 1900.
If a user's choice of game or application falls short of the peak performance capabilities of the local PC or console, then the user may have wasted money on the PC or console for unutilized features.
Thus, the average cost per server 402 on all played games or applications used is much less than the cost of the most expensive server 402 playing the highest performance game or application, even the low performance server 402 will RAID array 405 yields disk performance benefits.
Game or application software publishers may also be affected by sales losses(or online service usage) due to the PC and/or console being repaired.
If a particular hosted service server center is overloaded and/or the user's game or application can tolerate the delay of another hosted service server center with less load, the client 415 can be redirected to another A host hosting service server center.
The game or application software publisher can also be impacted by the loss of sales(or online service use) by PCs and/or consoles being in a state of repair.
Since the computing resource that is playing the game or running the application isinvisible to the user(i.e., from the user's perspective the user is simply selecting a game or application that begins running nearly instantly- much as if the user had changed channels on a television), the user's hardware will have been“upgraded” without the user even being aware of the upgrade.
In such a situation, the game or application the user is running would be paused on the server 402 at the user's overloaded server center, and the game or application state data would be transferred to a server 402 at another hosting service server center.
In one embodiment, each of the hosting services HS1-HS5 share user data with one another so that if one server center has a power failure, it can pause the games andapplications that are in process, and then transfer the game or application state data from each server 402 to servers 402 at other server centers, and then will notify the client 415 of each user to direct it communications to the new server 402.
In this situation, the game or application, executable by the user to stop the server 402 in the congested data center user and data on the status of applications or games are transferred to the server 402, located in another data center hosting services.
If a particular hosting service server center is overloaded and/or the user's game or application can tolerate the latency to another, less loaded hosting service server center, then the client 415 may be redirected to the other hosting service server center.
In such a situation, the game or application executed by the user is suspended on the server 402 in the congested server center of the user, and data on the state of the application or game is transmitted to the server 402 located in another server center of the hosting service.