영어에서 Photon cloud 을 사용하는 예와 한국어로 번역
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Photon Cloud.
So, what exactly does this"Photon Cloud" do?!
Photon Cloud Setup.
Client 1 connects to Photon Cloud and creates a room.
Photon Cloud Simple Workflow.
This is why you don't need to register your types in the Photon Cloud.
This" Photon Cloud.
Comparison Of Community Sift Enterprise And Photon Cloud Setup.
All Photon Cloud Services.
Too big" for our per client buffer size on Photon Cloud> 500KB.
Filter Photon Cloud Regions.
WebRPCs are a flexible way to integrate external services with Photon Cloud.
Photon Cloud Screenshot: Signup.
If you don't already have an AppId you find it in your Photon Cloud Dashboard.
Photon Cloud Screen Shot: Cloud Registration.
The App ID is a generated identifier for your Photon Cloud application.
Each Photon Cloud region is identified by a"region token".
If already logged in at Facebook, they will be signed in to Photon Cloud immediately.
Using the Photon Cloud, you can also use another region easily.
OpAuthenticate is part of connection workflow but only on the Photon Cloud, this error can happen.
Photon Cloud calls zeuz API to reserve a game server instance.
ConnectUsingSettings() is the starting point for your game to be networked and connect to Photon Cloud.
Our Photon Cloud scales seamlessly using this framework.
The following flow presents an overview of the connection process when using Bolt along with the Photon Cloud integration.
Photon Cloud keeps up to 100 messages in history per public chat channel.
The Photon Realtime SDK is the lean and core API to access all Photon Cloud Services. It is the base for the higher level SDKs: PUN, BOLT and QUANTUM.
Photon Cloud is a hosted service for your Photon games.
Photon Cloud returns IP+ Port of target game server to all clients.
If set to true, Photon Cloud sends the channel state before destroying it.