영어에서 Project settings 을 사용하는 예와 한국어로 번역
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
Project Settings.
Buycraft Project Settings.
When that has all been completed, you can now close the Project Settings window.
The Project Settings.
MerchantId- ID of a merchant, shown in Project settings> Webhooks.
The Project Settings.
Select Projects and Solutions, then VC++ Project Settings.
Main Project Settings.
Features can be used to override specific configuration values in the Project Settings.
Xcode Project Settings.
In addition, please note that only account owners and team admins can access project settings.
Godot(or the project settings).
The Project settings window will open.
Navigate to Edit> Project Settings> Player.
In the Project Settings area you can simplify the menu editing by individual additional guide lines.
To test webhooks, open Project settings> Webhooks section.
That Quanta has a deeply integrated PHP debugger? you can enable it from your Project Settings.
Project_id: Project settings> Webhooks.
To view the Input Manager in the Unity IDE, select Edit-> Project Settings-> Input.
Go to Edit/Project Settings/Physics.
In 2018.3, we added new windows to give you a consistent and efficient way to find and manage all User Preferences and Project Settings.
Before we change the input method, in the project settings go to Display, then click on Window.
All project settings apply to the whole project, and most can't be changed after a project is created.
You can change the interval from the Project Settings, under Physics-> Common-> Physics Fps.
From the Project Settings> Platform- iOS page, set the following under the“Additional Shipping Linker Flags” item.
To change the taskbar icon, go to Project→ Project Settings→ Application→ Config→ Icon.
Go to Edit->Project Settings->Editor and select Asset Server as the version control mode.
However, when you set these values in a Media Profile, they override the Project Settings only when that Media Profile is active.
Importing will also add the translation to the list of translations to load when the game runs, specified in project. godot(or the project settings).
The Player Settings(menu: Edit> Project Settings> Player) let you set various options for the final game built by Unity.