영어에서 Spell or ability 을 사용하는 예와 한국어로 번역
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
A spell or ability on the stack can't target itself.
Some objects check what another spell or ability is targeting.
Otherwise, the spell or ability is treated as though it did not have those targets.
Multiple events may take place during the resolution of a spell or ability.
If the spell or ability has more than one target, each of its targets must be the same player or object.
Some effects allow a player to change the target of a spell or ability.
If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time.
Note that the value of X may change while that spell or ability is on the stack.
If the spell or ability has more than one target, each of the copy's targets must be that player or object.
Each time all players pass in succession, the spell or ability on top of the stack resolves.
When such a spell or ability resolves, if the entire exchange can't be completed, no part of the exchange occurs.
When all players pass in succession, the top(last-added) spell or ability on the stack resolves.
If a spell or ability would cause an Equipment to equip more than one creature, the Equipments controller chooses which creature it equips.
If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.
If the spell or ability creates any continuous effects that affect game rules(see rule 613.10), those effects dont apply to illegal targets.
If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.
If a spell or ability could apply to multiple blocking creatures, the appropriate attacking player is individually determined for each of those blocking creatures.
Enchanted creature gets +4/+4 and has"When this creature becomes the target of a spell or ability, sacrifice it.".
If a spell or ability could apply to multiple blocking creatures, the appropriate attacking player is individually determined for each of those blocking creatures.
Example: An effect that reads"All white creatures get +1/+1 until end of turn" gives the bonus to all permanents that are white creatures when the spell or ability resolves-even if they change color later-and doesn't affect those that come into play or turn white afterward.
If the spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures.
A If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an{X},[-X], or X in it, and the value of X isn't defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. .
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
If a spell or ability creates an effect that prevents damage that would be dealt to a permanentor player, it can affect only permanents and players within the spell or abilitys controllers range of influence.
C If a spell or ability uses a description of an object that includes the word“source,” it means a source matching that description-either a source of an ability or a source of damage-in any zone.
Shroud” means“This permanent or player can't be the target of spells or abilities.”.
Continuous effects that affect the costs of spells or abilities are applied according to the order specified in rule 601.2f.
D Some spells or abilities may instruct a player to exchange cards in one zone with cards in a different zone(for example, exiled cards and cards in a players hand).
Objects and players outside a player's range of influence can't be the targets of spells or abilities that player controls.