영어에서 Unity editor 을 사용하는 예와 한국어로 번역
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The Unity Editor.
Hit Play in the Unity Editor.
The Unity Editor.
Bolt now has a unified menu on the top level of the Unity Editor.
The Unity Editor.
Launch Visual Studio from Unity Editor.
Powerful Unity editor support.
When compiling Bolt will output a couple of messages in the Unity editor console.
Use the Unity Editor to create 2D and 3D games, apps and experiences.
Launch the Unity Editor.
Use the Unity Editor to create 2D and 3D games, apps and experiences.
In some moments, the clients should start automatically and the Unity Editor will run as the game host. Yay!
In the Unity Editor, select"Assets"->"Import Package"->"Custom Package".
The Unity User Manual helps you learn how to use the Unity Editor and its associated services.
In the Unity editor, on the main menu, choose Help, About Unity. .
After creating a NUnit-based test, you can run the test in Unity Editor by building a testing environment1 in both Play Mode and Edit Mode.
If you can't find a solution here then please file a bug report for the crash(menu: Help> Report A Bug in the Unity editor).
If you try to run Tapjoy in the Unity editor, you will get a message like the following.
If you did not downloadthe package from the Asset Store yet, you can download it from this link or search for Photon Bolt Free inside your Unity Editor.
You can either start the game from the Unity Editor or create a build first and run it on both machines afterwards to see if the synchronization of the gesture looks fine.
The easiest way to use the Unity plugins for Windows Store is to download the Unity package from GitHub and import it into your app using the Assets| Import Package| Custom Packages in Unity Editor.
You can either start the game from the Unity Editor or create a build first and run it on both machines afterwards to see if the synchronization of the gesture looks fine.
Instead, once Visual Studio is configured as your external script editor, just choose the script file from the Unity editor and your code will be opened in Visual Studio.
Back to Unity editor, Select the My Robot Kyle prefab in your assets and add an observe entry in the PhotonView component and drag the PlayerManager component to it.
The ML-Agents SDK allows researchers and developers to transform games and simulations created using the Unity Editor into environments where intelligent agents can be trained using Deep Reinforcement Learning, Evolutionary Strategies, or other machine learning methods through a simple to use Python API.
In the Unity editor, on the main menu, choose Assets, Import Package, Visual Studio 2015 Tools(you should see an option for the version of Visual Studio you have installed).
But Visual Studio Tools for Unity is more than that;it also has deep integration with Unity editor so that you'll spend less time switching back and forth to do simple tasks, provides Unity-specific productivity enhancements, and puts the Unity documentation at your fingertips.
While the Unity editor is great for putting your game world together, you can't write your code in it.
Extending Unity with Editor Scripting by Angelo Tadres.