Ví dụ về việc sử dụng Defending players trong Tiếng anh và bản dịch của chúng sang Tiếng việt
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Colloquial
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Ecclesiastic
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Computer
Defending players cannot move….
No-one is allowed toenter the'No Enter Zone' including defending players.
Central defending players(Red).
Following the success or failure of the intrusion, the location of the attacking player's Forward Operating Base is revealed to the defending player;[31]however, defending players can only launch a retaliatory strike if the attacker was discovered during their infiltration.
One of the defending players hit a long(mishit) pass into the GK.
Two Centres per team can play in the whole court except the shooting circles;the remaining attacking and defending players are each restricted to one half of the court, including the shooting circles.
Defending players need to step up the field and support early.
T1 is a target for the defending players to attempt to play to when they regain possession.
Defending players should be switched on immediately when the pass is played wide.
This way the defending players can step forward and attack the crosses.
Defending players need to recover quick and attempt to track runners and mark.
Discipline/Patience- Defending players need to be patient and assess the risk involved in challenging for the ball.
Defending players need to switch on and re-organize when there is a change of possession.
Communication between the defending players is key, especially establishing who steps and the rotation of the pressing as the ball is passed between players. .
All defending players(team not in possession) must be in their own half when a goal is scored, or the goal counts as double.
Play begins from a GK and the four defending players attempt to keep possession in their zone until there is the opportunity to dribble forward into the central area(this rule is modified as we progress).
Ask the defending players to only pressure 50% and not tackle if the attacking team is struggling to begin with.
All defending players must be in their own half before any member of the defending team can make a tackle or challenge for the ball.
All defending players must be in their own half before any member of the defending team can make a tackle or challenge for the ball.
The three defending players and the GK stay in the defending half, one play('sniffer') plays in the opponents half to follow up rebounds or deflect shots.
Y1 makes a run around a defending player to receive the 1-2 pass back.
Ball Played into midfielder(B8). Closest defending player(R8) presses.
A goal is scored when theball crosses the goal line between the goal-posts, even if a defending player last touched the ball before it crossed the goal line(see own goal).
The risk of false judgement is further increased by the foreshortening effect, which occurs when the distance between the attacking player andthe assistant referee is significantly different from the distance to the defending player, and the assistant referee is not directly in line with the defender.
Diagram 2. Defending Player Rotations.
Defending player furthest from the football(weak side) should react and recover to deny space(leaving the weak side open if necessary).
The defending team recognizes the supporting run and one defending player can recover into the final 3rd to help defend.
The payload vehicle moves along a fixed track when any player on the attacking team is close to it,but will stop if a defending player is nearby; should no attacker be near the vehicle, it will start to move backwards along the track.
It's more difficult to defend players coming inside because the full-backs have to decide whether to follow or not.
The attacking team always attacks with 3 players and the defending team defends with 2 players.