Ví dụ về việc sử dụng Each object has trong Tiếng anh và bản dịch của chúng sang Tiếng việt
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Colloquial
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Ecclesiastic
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Computer
Each object has a prototype.
In Java programming, each object has a lock.
Each object has the toString() method.
If you see the output of the above code and output,you can see that each object has a new resource ID assigned, so all objects are completely new reference, hence it allocates separate memory as well.
Each object has a ToString() method.
Member Variables- Each object has its unique set of member variables.
Each object has Properties and Methods.
In Objective-C each object has an internal counter that is used to keep track of all references used by the objects or object has. .
Each object has a unique identity, independent of any other properties.
As we can see,now we are in 3D mode, each object has three axis of position to adjust now, and to add even more possibilities, the camera itself can be moved around the objects too, using the same keyframe method as before, and as before, After Effects will fill in the movement between keyframes for you.
Each object has a clearly defined set of methods that it expects others to use.
Each object has its own set of events- see documentation for details.
Each object has a security attribute that identifies its access control list.
Each object has a unique name and all references to that object are made using that name.
Each object has an API- a set of public methods and properties that it uses to interact with other objects in your application.
To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed.
Each connection object has send() and recv() methods.
Each Table object has an attribute named records, which is a list of Record objects. .
Each and every object has some type of responsibilities to be performed.
Each object in Active Directory has an associated security descriptor.
Each object in a system has three characteristics: state, behavior, and identity?
Each object of a class has its own copy of all the data members in the class.
Score Attack- Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
Note: Each text object has its own set of tabs and indents settings that you control individually, so the tabs you add for one text box won't affect your tab stops in other text boxes.
Level 2: Each Data Object has'user defined'(and updated) metadata to give rich provenance in FAIR format of the data, what happened to it, what it has been used for, can be used for etc.
When an object has.
Every object has data.
Every object has a prototype.
An object has state and behaviors.