Ví dụ về việc sử dụng Starcraft trong Tiếng anh và bản dịch của chúng sang Tiếng việt
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I like playing Starcraft.
The StarCraft series has been a commercial success.
I loved playing StarCraft.
I mean, I liked playing Starcraft and going to the clubs on weekends, but I wasn't really looking to make a career out of those.
Have you ever played Starcraft?
You can simply buy StarCraft through the Blizzard shop.
Our boss loves to play Starcraft.
Blizzard Entertainment began designing StarCraft in 1995, with a developer team led by Metzen and Phinney.
I'm gonna teach this kid a lesson for beating me up in Starcraft.”.
Up to 9% in StarCraft II.
The StarCraft study showed how elite players have unique and consistent rituals that appear to contribute to their success.
Most importantly, the strategy gameplay that StarCraft perfected years ago remains unchanged.”.
Clotworthy is best known as the narrator for the History Channel series Ancient Aliens andhis role as the voice of Jim Raynor in the StarCraft video game series.
Blizzard Entertainment started planning StarCraft in 1995, using a development group headed by Metzen and Phinney.
If you don't understand anything about Counter-Strike, if you have never heard of Dota 2,but recently you went through a campaign in StarCraft and you definitely want to bet on something?
For nearly a decade, researchers have pitted StarCraft- and StarCraft II-playing AIs against one another in an annual competition.
Despite the series success globally, particularly in South Korea, Blizzard Entertainment has not made any major comments regarding the development of the characters andthe storyline of the StarCraft series.
GamesRadar felt that"in many ways, StarCraft II: Wings of Liberty feels like StarCraft 2.0- and that's a good thing", stating that it"delivers on all fronts".
Co-founder and Chairman Roland Ong brought World of Warcraft to Asia and was the founder of IAHGames whichwon rights for top-rated games such as Starcraft 2, EA Sports FIFA Online 2, and Counter-Strike online.
In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters, although her ultimate attack may come at any moment.
Chris Metzen, Vice President of Creative Development at Blizzard,has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk.
The reviewer of StarCraft for IGN praises the melding of the story into the gameplay and implies that the development of the characters during the course of the story, particularly that of Kerrigan, is unforgettable.
That's because Facebook is now releasing an enormous AI-training data set, consisting of over 65,000 StarCraft replays broken into 1.5 billion frames, equaling 365GB of data, the largest set of StarCraft replays yet by a factor of ten.
He also said that StarCraft II is to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, followed by Heart of the Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss.
Some of the available esports this Nitrogen Sportsreview features include League of Legends, Starcraft 2, Overwatch, Dota 2, Call of Duty, Heroes of the Storm, King of Glory, Street Fighter V, and of course, CSGO.
But right now, it feels like StarCraft is drowning in gambling money, and the compensation for all but the winning players is so poor that a broker's offer could look like a very attractive way of mitigating risk.
The Sons of Korhal, a rebel group led byArcturus Mengsk that the player controls during Episode I of StarCraft, form the Terran Dominion to replace the destroyed Confederacy, with the planet Korhal IV as the capital.
StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper.
Last January 2010 Keith R.A. DeCandido and David Gerrold authored the StarCraft: Ghost Academy to elaborate the training of Nova as an espionage agent and in September 2011, Simon& Schuster published the StarCraft Ghost: Spectres as a sequel to the novel StarCraft Ghost: Nova.