Exemplos de uso de Silicon knights em Inglês e suas traduções para o Português
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Silicon Knights was a Canadian video game developer.
Together with Nintendo, Silicon Knights worked with Konami to create.
Crystal Dynamics began development of the game in 1997, but a deteriorating relationship with Silicon Knights, who had developed Blood Omen.
Together with Nintendo, Silicon Knights worked with Konami to create Metal Gear Solid: The Twin Snakes.
Before Soul Reaver's release, the relationship between Silicon Knights and Crystal Dynamics dissolved.
Since that time, Silicon Knights has moved from creating PC games to console titles, such as' for the original PlayStation.
In the late 1990s, she moved to Crystal Dynamics,where she assisted Silicon Knights in the development of Blood Omen: Legacy of Kain.
In November 2011, Silicon Knights claimed they wanted to focus on one of their most requested titles for the next generation of consoles.
In creating the look of the game,Precursor Games purchased art assets from Silicon Knights which were going to be used on the Eternal Darkness sequel before it was canceled.
In 1998, Silicon Knights partnered as a second party with Nintendo to develop Eternal Darkness: Sanity's Requiem for the Nintendo 64 console.
Crystal Dynamics based"Soul Reaver" on Silicon Knights' research of vampire mythology for"Blood Omen.
He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but the company has always intended to make more games set in the Eternal Darkness universe involving the Ancients.
Metal Gear Solid: The Twin Snakes is a remake of"Metal Gear Solid" andan action-adventure stealth video game, which is developed by Silicon Knights, published by Konami and distributed by Nintendo for the GameCube video game console.
At the time of the announcement, Silicon Knights had not filed for bankruptcy and the studio's chief financial officer, Mike Mays, insisted that the studio was"definitely alive.
The game was initially planned for the Nintendo 64 and to feature several characters, including"a Special Forces commando deep behind enemy lines",with the developers showing off the early builds during the 1999 E3 Expo; Silicon Knights later changed their mind and rebuilt the game in order to make it a launch title for the Nintendo GameCube.
Because their research was used, Silicon Knights filed an injunction to stop further promotion of the game.
Dyack cofounded Silicon Knights in 1992 and the company's early games were developed for DOS, Atari ST and Amiga computers, transitioning to console development in 1996 with Blood Omen: Legacy of Kain for the original PlayStation.
The Twin Snakes"===A remake of"Metal Gear Solid", titled"Metal Gear Solid: The Twin Snakes",was developed by Silicon Knights under the supervision of Hideo Kojima and released for the GameCube in North America, Japan, and Europe in March 2004.
When Silicon Knights began work on Eternal Darkness, their intention was to create a game"that was in the horror genre, but not categorized as survival/horror", with then later labeling it as a"psychological thriller" during an early interview with IGN, as opposed to, what they referred to as, the"B-movie horror plots" of Resident Evil.
Although a direct follow-up to the game was cancelled by Nintendo,who owned the game's copyright, and Silicon Knights later went bankrupt and disbanded, the game's writer and director Denis Dyack has been attempting to make a spiritual successor entitled Shadow of the Eternals.
While"Twin Snakes" was largely developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet time photography and choreographed gunplay extensively.
A remake, Metal Gear Solid: The Twin Snakes,was developed by Silicon Knights under the supervision of Konami Computer Entertainment Japan and released for the GameCube in North America, Japan, and Europe in March 2004.
Despite some high profile bust ups(most notably with Silicon Knights in regards to Too Human) and early criticisms about communication issues between the engine and the PS3(resulting in shaky frame-rates), Epic Games has continually evolved the engine in order to deliver quality gaming across a multitude of genres at what is- relative to the cost of building your own engine from scratch- an attractive asking price.
On May 3, 2013, it was announced that Precursor Games,staffed by many former Silicon Knights members, had begun a crowdfunding campaign through PayPal, seeking $1.5 million to create a spiritual successor to Eternal Darkness under the title Shadow of the Eternals, to be released for Microsoft Windows and Wii U. The game would be released in 12 two- to four-hour long episodes, with Denis Dyack acting as the game's chief creative officer.