Exemplos de uso de Video game development em Inglês e suas traduções para o Português
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Ludia is a video game development company.
Insomniac considered Disruptor a lesson about video game development.
Vatra Games was a video game development company, its parent company was Kuju Entertainment.
Eidos Montreal(Eidos) is a successful Canadian video game development company.
SCE Studio Liverpool was a video game development house headquartered at Wavertree Technology Park in Liverpool, England.
Gamasutra is a website founded in 1997 that focuses on all aspects of video game development.
Project Siren(also known as Team Gravity)is a video game development team that works within SIE Japan Studio.
Zhen has been accepted to the DigiPen Institute of Technology,a private college focused on video game development.
Gearbox Software, LLC is an independent American video game development company based in Piano, Texas.
The idea is to make video game development easier on the next-generation console, attracting a broader range of developers large and small.
Blur was launched in 2010 by Bizarre Creations which is British video game development studio.
Vicious Cycle Software was a video game development company based in Morrisville, North Carolina, United States.
In summary, GameSalad is an ideal application for all those who are thinking of entering the video game development industry.
Video game development inherits many of the problems found in software engineering projects such as project complexity and unrealistic scope.
Rockstar San Diego(formerly Angel Studios) is an American video game development studio, under the Rockstar Games umbrella.
This, combined with its large number of variations and possibilities,results in an ideal tool to take your first steps in the world of video game development.
If you have corresponding abilities orif you are interested in video game development, Speed Dreams 2 is ideal to practice and try out your talents.
This study examines the internationalization processes of two small brazilian born globals in the video game development industry.
It was founded in 1998 to assist andinspire innovation in video game development and to recognize the best independent video game developers.
The Behemoth is a video game development company that was created in 2003 by John Baez, artist Dan Paladin, and programmers Tom Fulp, Brandon LaCava, and Nick Dryburgh.
In recent years, Vancouver has become a centre for software development, biotechnology,aerospace, video game development, animation studios and television production and film industry.
Arising alongside video game development in the 1980s, the term gameplay was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms.
In Game Dev Tycoon for Windows you will run a video game development company, which will start as a small project in a garage office in the 80s.
Located in Redmond, Washington,a global hub for video game development with over 350 interactive media companies nearby, DigiPen prepares students to enter the industry as world-class programmers, artists, designers, and engineers ready to face the challenges of creating cutting-edge software and entertainment media.
History==The company was founded in May 1982 as the video game development group of Lucasfilm Limited, the film production company of George Lucas.
Ever advancing technology andproduction values related to video game development have fostered more lifelike and complex games which have in turn introduced or enhanced genre possibilities(e.g., virtual pets), pushed the boundaries of existing video gaming or in some cases add new possibilities in play such as that seen with games specifically designed for devices like Sony's EyeToy.
The Chinese Room Ltd(formerly Thechineseroom Limited until 11 June 2013)is a British independent video game development studio best known for exploration games, such as the Half-Life 2 mod Dear Esther, and co-developing its full-fledged remake.
Thus, this work has the objective of building the video game development ontology which has the objective of facilitating the identification of technical requirements in the game design.