Exemples d'utilisation de Using opengl en Anglais et leurs traductions en Français
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Using OpenGL.
This game was programmed using OpenGL and.
Using OpenGL with C?
Torcs-- 3D racing cars simulator game using OpenGL.
Or you using OpenGl or not.
Clustering is the process will not be displayed using OpenGL.
Using OpenGL with SFML is straight-forward, and does not require extra step compared to regular SFML use. .
Some examples that we will cover using OpenGL 3.x or 4.
Using OpenGL, they will learn to send data to the graphic card memory, to do basic rendering, and to program the GPU vertex and fragment shaders.
ZenGL- cross-platform game development library using OpenGL.
MPlayer supports displaying movies using OpenGL, but if your platform/driver supports xv as should be the case on a PC with Linux,use  xv instead, OpenGL  performance is considerably worse.
Free racing simulator with very open structure, using OpenGL.
Introductory book for civil construction engineers to learn the graphics programming using OpenGL This book is for the civil construction engineers with the experience of programming to learn the graphics programming and parallel programming.
A copy of the famous game in 3D,written in C++ and using OpenGL.
GLTV is a tv viewing application written using OpenGL and SDL.
The proposed method is based on 3D scene simulation on the GPU using OpenGL.
Welcome to the Othello players on this news website witch introduce Othello GL,an Othello game using OpenGL under GPL licence.
Use OpenGL to accelerate drawing whenever possible.
Why should I use OpenGL 3.3 if Intel and Mac can't run it?!
Why you should use OpenGL and not DirectX.
It uses OpenGL and SDL.
Xee uses OpenGL for the representation.
Sailcut CAD uses OpenGL to display the 3D view of the sail.
The GPU step uses OpenGL and allows the use  of GLSL shaders.
Uses OpenGL and SDL(but not MFC.
It uses openGL and openAL for the video and audio output.
Layar 3D uses OpenGL, the accelerometer, the GPS and the compass of the Android phone.
Its interface uses OpenGL to provide a consistent experience.
For our 3d output we use OpenGL.