We review common design patterns, lessons learned, and best practices, with a focus on serverless big data architectures with AWS Lambda.
我也可以把这本书叫做《更多的设计模式》,但是我认为游戏有助于提供更多有吸引力的例子。
I could justas well have called this book More Design Patterns, but I think games make for more engaging examples.
简单工厂,虽然不是真正的设计模式,但仍不失为一个简单的方法,可以将客户程序从具体类解耦。
Simple Factory, while not a bona fide design pattern, is a simple way to decouple your clients from concrete classes.
自定义模块将允许主题开发人员实现灵活的设计模式供人们选择,这样他们就可以安全地表达自己的创造力。
The custom blocks willallow theme developers to implement flexible design patterns for people to choose from, so they can safely express their own creativity.
因此总有人可能提出更聪明的解决方案,更合适的设计模式,或者能降低复杂性或提高性能的方法。
Someone could suggest a smarter solution, a more appropriate design pattern, a way to reduce complexity or to improve performance.
如果你使用的设计模式让你的目标受众感到舒服,它会让他们感到受欢迎,并让他们进入你的网站。
If you use design patterns that your audience is comfortable with, it will make them feel welcome, and ease them into your site.
它是一种使用频率非常高的设计模式,在软件开发中得以广泛应用。
It is a design pattern with very high usage frequency and is widely used in software development.
在最普通的设计模式里,AI实际上能够增加目前正在自动化的这种工作的需求。
In the most common design patterns, AI can actually increase demand for exactly the kind of work that it is automating.
像扩展引用(ExtendedReference)这样的设计模式就是一个很好的例子。
A schema design pattern like Extended Reference is a good example.
这种类型的设计模式属于结构型模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
This design pattern comes under structural pattern as this pattern adds an interface to the existing system to hide all its complexities.
一个应用体系的范围是系统的主要结构、它的体系设计模式以及你可以在上面增加组件的架构。
An application architecture's scope is the system's major structure,its architectural design patterns, and the frameworks upon which you can add components.
如何有效地实现我的Android应用程序的MVVM设计模式,这也将简化测试用例的编写??
How do I effectively implement the MVVM design pattern for my android app which will also ease writing of test cases?
在软件工程中,创建型模式是处理对象创建的设计模式,试图根据实际情况使用合适的方式创建对象。
In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation.
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