Examples of using Camera view in English and their translations into Chinese
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Political
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Ecclesiastic
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Programming
The camera view changed.
Deep learning-trained vehicles now interpret 360° camera views.
The camera view changes.
Such high placement will provide a more expansive camera view.
The camera view changes.
Once you connect to a Cast device,you will see the remote camera view on the TV.
The camera view changed.
For example,users can interact with AR content in the back camera view using just their faces.
Why is the camera view that narrow?
Camera views of the Theatre square in Klaipeda.
This will make transitions between camera views smoother, but it is not required.
Camera View 4 allows you to set camera mode to 360 degrees.
No weapon was visible in the video, but also it was not clearShaver did not have a weapon from the camera view.
New camera views, characters can now move on the ring, many super moves and dodges added.
The 3D camera tools are used to move the camera view, while leaving the position of the 3D object fixed.
The camera view matrix creates a transformation that renders objects from a specific eye position.
With this matrix member added,you can then generate and apply projection and camera viewing matrices to your objects.
The camera view matrix creates a transformation that renders objects from a specific eye position.
The two then walked together to the"Arrivals" area of the airport,eventually disappearing from the camera view.”.
Through a camera view, products are represented in AR using their actual scale and likeness,” Roche said.
With this matrix member added,you can then generate and apply projection and camera viewing matrices to your objects.
In the ES 1.0 API, you apply projection and camera view by creating each matrix and then adding them to the OpenGL environment.
However, the performance quickly dropped when the input data,like lighting conditions and camera views, deviated from design assumptions.
Create projection and camera viewing matrices- Generate the projection and viewing matrices to be applied the graphic objects.
For a complete example of how to apply projection and camera view with OpenGL ES 2.0, see the Displaying graphics with OpenGL ES class.
Normalized Viewport Rectangle is specifically fordefining a certain portion of the screen that the current camera view will be drawn upon.
In a nutshell,this means that developers can use a device's camera view to correctly place virtual objects on surfaces both horizontal and vertical.
In the ES 2.0 and 3.0 APIs,you apply projection and camera view by first adding a matrix member to the vertex shaders of your graphics objects.