What is the translation of " PHYSICALLY BASED " in Chinese?

['fizikli beist]

Examples of using Physically based in English and their translations into Chinese

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It is all physically based.
这都是基于物理的
Physically based values can be measured from real world Materials.
基于物理的值可以从现实材质中测得。
Occupied Palestinian Territory, physically based in Nepal.
巴勒斯坦被占领土,实际驻尼泊尔.
Use a physically based BRDF.
Returnto基于物理的BRDF.
Matt Pharr(2013): Pharr received an award for his work on physically based rendering.
Mattpharr(2013):pharr凭借其基于物理的渲染成果而获奖。
LuxRender is a physically based and unbiased rendering engine.
LuxRender是一种基于物理的无偏差的渲染引擎。
We will only befocusing on those aspects of Materials that are involved with our physically based approach.
我们仅将注意力放在基于物理的方法所涉及的材质方面。
Physically based Materials will work equally well in all lighting environments.
基于物理的材质在所有照明环境中都可以同样完美地工作。
The company operates online, though is physically based in Long Island, New York.
公司在线上运营,实际上位于纽约长岛。
We created physically based materials for our models using Substance Painter.
我们使用SubstancePainter为模型创建了基于实物的材质。
As we mentioned before,the IOR still plays an important role when creating a physically based material.
正如我们之前提到的,IOR在创建基于物理的材质时仍然发挥着重要作用。
Adreno 640 also delivers Physically Based Rendering so textures on environments and characters look closer to reality.
Adreno640还提供基于物理的渲染(PBR),令环境和角色的质感更加逼真。
And the only way toreally achieve that is to use ray-tracing with physically based materials and lighting.
实现这一目标唯一的方法是使用基于物理的材料和照明的光线追踪技术。
With advanced lighting and physically based materials, the tracks of Forza Motorsport 6 feel alive and incredibly real.
凭借先进的照明和基于物理的材料,ForzaMotorsport6的赛道感觉十分活跃令人难以置信的真实。
For these reasons and more,Unreal Engine 4 has adopted a new physically based Material and shading model.
由于这些及其他原因,虚幻引擎4已采用基于物理的新材质和明暗处理模型。
On the other hand, physically based rendering(PBR) which comes with Verge3D simplifies the task of creating engaging 3D Web content even more.
集成在Verge3D中的基于物理的渲染(PBR)模型简化了创建引人入胜的3DWeb内容的任务。
For more information about material creation,please check out our Materials and Physically Based Materials documentation.
关于更多信息,请查看我们的基于物理的材质文档。
Additionally, it enables developers to use physically based rendering(PBR) to replicate the way light reflects off of real-world materials.
此外,它使开发人员能够使用基于实体的渲染(PBR)来模拟光从真实世界材料中反射出来的方式。
While the team did not reveal any specific details,it did state that the game now uses Physically Based Rendering.
虽然该团队没有透露任何具体细节,但游戏现在使用的是基于物理的渲染。
SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production.
内容主要来自于SIGGRAPH2010的course:Physically-BasedShadingModelsinFilmandGameProduction。
Arnold is a global illuminationsystem incorporating modern ray tracing and physically based shading techniques.
Arnold是一个全局的照明系统,结合了现代的光线跟踪和基于物理的着色技术。
On the other hand, physically based rendering(PBR) which comes with Verge3D simplifies the task of creating engaging 3D Web content even more.
另一方面,Verge3D附带了基于物理的渲染(PBR)材质,简化了创建高阶3D网页内容的任务流程。
Solving this problem efficiently will allow us to simulate physically based reflections with a much higher fidelity.
有效地解决这个问题将使我们能够以更高的逼真度来模拟基于物理的反射。
Physically Based Rendering(PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces.
基于物理的渲染(PBR)是是一种着色与渲染的方法,它提供了一种更加精确的方法,来表现光如何与表面交互。
Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up….
我们对电晕材料的设计目标是使它们基于物理,但直观,灵活,易于设置,.
The term“Physically Based Rendering”- or PBR- does, in itself, imply that the material definition used in PBR is based on real physics.
基于物理的渲染(PhysicallyBasedRendering)”这个专有名词-简称PBR-本身意味着PBR中使用的材质定义基于真实物理。
Next, speakers from film andgame studios share examples of how physically based shading models have been used in production.
之后,来自电影和游戏工作室的讲师们还将分享基于物理的着色模型在实际生产中的使用案例。
Use materials like Plastic, Ceramic or even Gold to make your work shine(sometimes quite literally),all brought to life by physically based rendering techniques.
使用如塑料、陶瓷甚至黄金等材料来让您的作品更焕发光彩(有时是毫不夸张的),这一切都通过基于物理学的渲染技术来实现。
NVIDIA Material Definition Language(MDL) enables the user to share physically based materials and lights between different supporting applications.
NVIDIA材质定义语言(MDL)可让您在支持的应用程序之间自由地共享基于物理效果的材质和光线。
Using the latest OpenGL technology the game will feature 50% more dimensions,spherically harmonic trees, physically based resources and lots of facial hair for Recruits.
采用了最新的OpenGL技术的游戏将有50%以上的尺寸,球谐树,基于物理的资源和大量的面部毛发的新兵。
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