What is the translation of " REPLAYABILITY " in Chinese? S

Examples of using Replayability in English and their translations into Chinese

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Replayability of this book?
就是改编于这本书吗?
The game seems to be lacking in replayability.
这场客场比赛似乎没有翻身的可能。
The replayability is also better.
续航能力也比较好。
An extensive map editor allows for endless replayability.
广阔的地图编辑器允许无休止的回放
Replayability: You can unlock a lot of things.
物格,可以分类放置很多东西。
This time I will be looking at how replayability is affected by the game mechanics themselves.
这次我将查看游戏机制本身对重玩性的影响。
Replayability is not an absolute necessity for computer games.
重玩性并非电脑游戏的绝对必需品。
This opens the door for a lot of replayability, with even the tiniest of decisions affecting the larger outcome.
这为许多可重复性打开了大门,即使是最小的决定也会影响更大的结果。
Replayability is the master of the experience and trying to build the perfect community is the ultimate goal.
可重玩性是体验的主人,尝试建立完美的社区是最终目标。
Super Sanctum TD is a retro-styled Tower Defense game that focuses on strategy,customization and replayability.
SuperSanctumTD是一款复古风格的塔防游戏,专注于战略,定制和可重玩性
High replayability: 60 different endings, 28 achievements to unlock.
个不同的结局,28个解锁成就。
Random events like guerrilla movements, landing operations,and voluntary recalls will ensure endless replayability and the uniqueness of each game session.
诸如游击运动,着陆操作和自愿召回等随机事件将确保无限的可重复性和每个游戏会话的独特性。
INFINITE REPLAYABILITY: levels are(practically) randomly-generated.
无限的可玩性:级别(几乎是)随机生成的。
The TeamXbox reviewalso commented negatively about the game's difficulty and replayability, suggesting that it may be better suited towards children.
TeamXbox(英语:TeamXbox)也对游戏难度和可重玩性给出了负面评价,暗示它可能更适合儿童。
High replayability: many side missions and a challenging scoring system.
高度可再玩性:多种支线任务和充满挑战性的评分系统。
Random events like dictator movements, ally landing operations,and voluntary recalls will ensure endless replayability and the strategy uniqueness of each war session.
诸如游击运动,着陆操作和自愿召回等随机事件将确保无限的可重复性和每个游戏会话的独特性。
Great replayability: Find new secrets, items, interactive objects- and ways to die.
很大的可玩性:发现新的秘密、道具、互动对象--还有死亡的方式.
Their first expansion, Onslaught, is due out on PC in early 2020, and will introduce aerial units,a procedurally generated campaign system to add replayability.
他们的第一个扩展名为《猛攻》(Onslaught),将于2020年初在PC上推出,并将引入空中装置,这是一种由程序生成的战役系统,旨在增加可玩性
Endless Replayability: Control every new game's scope, from a quick match-up to an endless war.
无限的耐玩性:可以控制每个新游戏的规模,从快速配对比赛到进行一场无尽的战争。
The secret alliance concept provides endless replayability- in each game the world is re-shaped differently, providing unique strategic situation.
秘密联盟的概念增加了游戏无尽的可玩性,在每次游戏中,秘密联盟是不断变化的,因此每次都是独一无二的策略形势。
Replayability: Sense will be filled with secrets, only some of them will be revealed in a single play through.
可重玩性:感官将充满秘密,只有其中的一部分将通过一个单一的游戏透露。
Still, the question of replayability is one that every designer should ask herself in the initial stages of game design.
但是,重玩性仍然是每个设计师在游戏设计的初始阶段需要自问的一个问题。
Replayability, however, is no accident: it's something we as designers can build in on purpose… if we want to.
然而重玩性并不是一个意外事件:这是作为设计师的我们可以有意创造的某些内容。
Replayability requires a simple, compelling, addictive challenge and the most natural, frictionless user interface possible.
重玩性要求简单、富有吸引力,成瘾性的挑战,以及最为自然、无缝的用户界面。
Extensive Replayability- With branching dialog and multiple endings, each playthrough of the game yields a different outcome.
广泛的可重玩性-通过分支对话和多个结局,游戏的每个游戏都会产生不同的结果。
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