Examples of using Replayability in English and their translations into Chinese
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Political
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Ecclesiastic
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Programming
Replayability of this book?
The game seems to be lacking in replayability.
The replayability is also better.
An extensive map editor allows for endless replayability.
Replayability: You can unlock a lot of things.
This time I will be looking at how replayability is affected by the game mechanics themselves.
Replayability is not an absolute necessity for computer games.
This opens the door for a lot of replayability, with even the tiniest of decisions affecting the larger outcome.
Replayability is the master of the experience and trying to build the perfect community is the ultimate goal.
Super Sanctum TD is a retro-styled Tower Defense game that focuses on strategy,customization and replayability.
High replayability: 60 different endings, 28 achievements to unlock.
Random events like guerrilla movements, landing operations,and voluntary recalls will ensure endless replayability and the uniqueness of each game session.
INFINITE REPLAYABILITY: levels are(practically) randomly-generated.
The TeamXbox reviewalso commented negatively about the game's difficulty and replayability, suggesting that it may be better suited towards children.
High replayability: many side missions and a challenging scoring system.
Random events like dictator movements, ally landing operations,and voluntary recalls will ensure endless replayability and the strategy uniqueness of each war session.
Great replayability: Find new secrets, items, interactive objects- and ways to die.
Their first expansion, Onslaught, is due out on PC in early 2020, and will introduce aerial units,a procedurally generated campaign system to add replayability.
Endless Replayability: Control every new game's scope, from a quick match-up to an endless war.
The secret alliance concept provides endless replayability- in each game the world is re-shaped differently, providing unique strategic situation.
Replayability: Sense will be filled with secrets, only some of them will be revealed in a single play through.
Still, the question of replayability is one that every designer should ask herself in the initial stages of game design.
Replayability, however, is no accident: it's something we as designers can build in on purpose… if we want to.
Replayability requires a simple, compelling, addictive challenge and the most natural, frictionless user interface possible.
Extensive Replayability- With branching dialog and multiple endings, each playthrough of the game yields a different outcome.