Examples of using Easygem in English and their translations into German
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Colloquial
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Official
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Ecclesiastic
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Medicine
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Financial
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Ecclesiastic
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Political
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Computer
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Programming
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Official/political
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Political
All of this is much easier with EasyGem.
EasyGem offers a command to set these so-called shortcuts as well.
First, we need to initialize EasyGem using Easy_Init.
EasyGem 4.0 may now be used to program non-modal dialog boxes.
If a dialog box was called, EasyGem automatically takes over management.
These scroll bars are also individual controls, which are automatically created and managed by EasyGem.
Since the interpretation and evaluation is rather complicated, EasyGem helps you to fulfill this minimum requirement.
In that case, radio buttons located within the same line are automatically grouped together by EasyGem.
Once you have mastered the EasyGem window programming, you should not use the Omnikron output windows any longer.
Of course, if you would like to add a new menu item,you have to inform EasyGem about the location of the new item.
Therefore, EasyGem features the expanded function of Easy_Mesag, which reports only the messages intended for your program.
Description: Omikron Basic 7.5 FullSuite includes Omikron Basic 7.5, EasyGem Library(Lite), EasyFractal plus all the according manuals.
EasyGem can manage several parallel menus simultaneously. This means that only one command is required to switch between the menus.
Since we expect to expand this command in future EasyGem versions as well, we recommend to substitute FILESELECT with Easy_Fsel already at this point in time.
The function FN M_Handle establishes the link with the Mac OS Toolbox and thus makes it possible for experiencedprogrammers to apply Mac OS functions to EasyGem menus.
Being able to program windows with EasyGem means mainly that you as the programmer have been relieved of many tedious tasks.
The command for opening a user window is equipped with one additional parameter, which has to be indicated with all variations and contain the address of a function,which you have to define yourself and which is called by EasyGem any time the window or parts of that window have to be redrawn.
Since all good things come in threes, EasyGem offers yet another option to assign attributes while the menu items are being defined.
But since EasyGem can no longer know what your user window now contains and how it is to be displayed, a user window is the programmer's responsibility.
A corresponding command for user windows does not exist since EasyGem cannot know the format of your user window, and therefore EasyGem is unable to load the file as well.
EasyGem does not have this command for user windows because it cannot know the file format in these windows, which would mean that marked areas could be copied but subsequently not deleted.
X_Offset, Y_Offset contain an offset calculated by EasyGem, which takes into consideration all parameters such as position of the sliders, existence of an info line, etc.
However, you have to ensure that thedefinition of the submenu is terminated with M_End_Title so that EasyGem knows that all of the following entries belong with the main menu again.
No further queries of the mouse by EasyGem will take place after that, and the user can certainly move the mouse into the header- but with no effect.
This section of the EasyGem Library now deals with the dialog boxes, these little windows that appear on the screen whenever the user is supposed to select or type in something or when the progress of a function(e.g., printing a document) is being reported.
Attention: In contrast to older EasyGem versions, the address of a function rather than the label of a subprogram has to be passed in Closeaction.
FN My_Action which is going to be called by EasyGem any time the mouse is being moved and which will, for example, display the current mouse position in the info line if so desired.
After the procedure has been called, EasyGem takes over the mouse movement control and continuously redraws an elastic rubber band rectangular from the starting point to the current mouse position.
If an icon or image well is clicked, EasyGem usually calls your action function as soon as the mouse button has been pressed instead of waiting for the mouse button to be released over the object.