Examples of using Ron gilbert in English and their translations into German
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Colloquial
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Official
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Ecclesiastic
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Medicine
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Financial
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Ecclesiastic
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Political
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Computer
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Programming
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Official/political
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Political
Ron Gilbert: That is a difficult question.
We got the inventor of the genre here, Ron Gilbert-- oh look, there he is right now!
Ron Gilbert: They probably need to change a little bit.
Even in Germany, nobody needs to explain who Ron Gilbert is anymore.
Ron Gilbert:(thinks) I wish I had a good answer to that.
I met one of my childhood heroes- Ron Gilbert, creator of the Monkey Island games.
Ron Gilbert, Dabbie Avidan and Carol Shotts commemorated their grandparents.
In February 2012,Tim Schafer confirmed he will be working with Ron Gilbert on a new adventure game.
Ron Gilbert: I develop all of my games for myself, because I make games that I like.
When I came down to the US and I joined up with Ron Gilbert at Humongous Entertainment, we did exactly that.
Ron Gilbert: I think a lot of adventure games today are developed for people who remember adventure games from 20 years ago.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman.
Ron Gilbert(Bild: nordmedia) Hello Ron, first of all thanks a lot for taking the time to talk with us.
The company is currentlyowned by Tommo Inc.==History==Humongous Entertainment was formed in 1992 by Shelley Day and Ron Gilbert.
For the launch of The Cave from the legendary Ron Gilbert and Double Fine, we staged a quirky event in Paris and blitzed the gaming and mainstream media.
It is partly a satire,but it is mainly still a fan game, on which, above all Ron Gilbert, should be proud.
Ron Gilbert: It is so fabulous, because when I played it, I just sat on my couch and just looked at it and I took my time and nobody was pressuring me to do something.
Phil: I adored all of the LucasArts comedy adventure games, and I think Tim Schafer and Ron Gilbert have definitely been a huge inspiration.
Ron Gilbert: What I fear with games like'Limbo' being such a big success is that a lot of people think that is what an adventure game is supposed to look like.
They said it would never get made because the last'Monkey island' game didn'tsell well enough to make a sequel, and Ron Gilbert wouldn't do it now that he was no longer been working at Lucas Arts.
Monkey Island 2 is extremely accommodating and friendly to anyone and, with the inclusion of unlockable art,commentary from the original creators Ron Gilbert, Tim Schafer and Dave Grossman, trophies and an online leaderboard to see who's the best pirate on the online seas, there's a barrel of fun to be had with Monkey Island 2, even if you're already familiar with Threepwood and his crew.