Examples of using Minsdkversion in English and their translations into Indonesian
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The application is still able to run on older versions(down to minSdkVersion).”.
Android: minSdkVersion- Specifies the minimum API Level on which the application is able to run.
For this reason,be certain to declare the appropriate API Level in the minSdkVersion attribute.
The manifest does not include minSdkVersion, and the app uses APIs that were introduced in API Level 3.
Because you want to avoid this second scenario,we recommend that you always declare a minSdkVersion.
Result: Google Play assumes that minSdkVersion is"1" and that the app is compatible with all versions of Android.
Because you want to avoid this second scenario,we recommend that you always declare a minSdkVersion.
Result: Android Market assumes that minSdkVersion is"1" and that the app is compatible with all versions of Android.
With the SDK version changes earlier this year, eachlibrary can be independently released and may update its own minSdkVersion.
If an application uses that API,it must declare a android: minSdkVersion attribute with a value of"3".
If a android: minSdkVersion attribute is declared, its value must be less than or equal to the system's API Level integer.
Thanks to SDK version changes announced in May, eachlibrary can be independently released, and may update its own minSdkVersion.
Apps can still use any minSdkVersion, so there is no change to your ability to build apps for older Android versions.
After compiling your application, you should make sure totest it on the platform specified in the application's android: minSdkVersion attribute.
Developers remain free to use a minSdkVersion of their choice, so there is no change to your ability to build apps for older Android versions.
The API level allows you to declare the minimum version with which your app is compatible, using the<uses-sdk>manifest tag and its minSdkVersion attribute.
The minSdkVersion attribute declares the minimum version with which your app is compatible and the targetSdkVersion attribute declares the highest version on which you have optimized your app.
If you use this characteristic as the factor to distinguish multiple APKs,then the APK with a higher android: minSdkVersion value must have a higher android: versionCode value.
In this case, set the minSdkVersion to the lowest value possible for your app's primary functionality, then compare the current system's version, SDK_INT, to one the codename constants in Build.
Although the<uses-feature> element is only activated for devices running API Level 4 or higher,it is recommended to include these elements for all applications, even if the minSdkVersion is"3" or lower.
For applications that set either the android: minSdkVersion or android: targetSdkVersion to 3 or lower, the<supports-screens> element itself is undefined and no attributes are available.
Since the example set of APKs is only dealing with one of 3 possible dimensions, it would be sufficient to separate each APK by 1000,set the first couple digits to the minSdkVersion for that particular APK, and increment from there.
For example, you can set a minSdkVersion requirement of"4" and set smallScreens="false" in the app, then when uploading the app to Google Play you could target European countries(carriers) only.
You can use the control to show documentation only for parts of the API that are actually accessible to your application,based on the API Level that it specifies in the android: minSdkVersion attribute of its manifest file.
For example, you can set a minSdkVersion requirement of"4" and set smallScreens="false" in the app, then when uploading the app to Google Play you could target European countries(carriers) only.
However, because the android: xlargeScreens attribute was added in Android 2.3(API level 9), Google Play will assume that it is"false" if yourapplication does not set either android: minSdkVersion or android: targetSdkVersion to"9" or higher.
For example, if your minSdkVersion is set to 4, and you qualify all of your drawable resources using night mode(night or notnight, which were added in API Level 8), then an API level 4 device cannot access your drawable resources and will crash.