Examples of using Rasterization in English and their translations into Indonesian
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A short primer on computer graphics and rasterization.
Rasterization will ignore these areas, but pixel-by-pixel rendering must pass through them.
The problem is that doing thisrequires even more complex calculations than rasterization.
This is called rasterization, and is the rendering method used by all current graphics cards.
Photoshop 2.0 was released in June of 1992,including support for CMYK color and EPS rasterization.
Rasterization will overlook these locations, however pixel-by-pixel making should pass through them.
We recommend using an average resolution of 500 dpi andusing the rasterization type“Ordered Dithering.
Resident Evil HD Remaster for PC is rasterization of the remake of the first Resident Evil that appeared many years ago for GameCube.
But games aren't doing pure ray tracing,as they still use rasterization for a lot of the environment.
We call this process rasterization, and instead of looking at infinite objects, surfaces, and photons, it starts with polygons- triangles.
This viewer utilizes Software Imaging's XPS rendering technology,PrintMagicXPS to give great quality rasterization with unrivalled speed when viewing XPS documents.
A rasterization engine uses this information to determine how to plot each line and curve at any resolution or zoom level.
You can also go to the print settings, select the rasterization type“Ordered Dithering," but keep the same parameters.
Second, rasterization can enhance cache coherency and lower redundant work by taking benefit of the truth that the pixels inhabited by a single primitive tend to be adjoining in the image.
While we wait for the ray tracing games to arrive,we have created this overview of ray tracing, rasterization, hybrid graphics, and now Nvidia's GeForce RTX cards are set to change what we can expect from our GPUs.
They can not be used for rasterization, but the transistor frame they have digested could also have been subjected to areas that would have accelerated conventional imaging.
The rounding option is for NVIDIA shadowlibs Maxwell or Pascal users(which AMD will not be able to use here),which uses conservative rasterization techniques to get more accurate and realistic shadows.
The latter is called“rasterization” and so whenever you see paint records in DevTools, you should think of it as including rasterization.
The difference in strengths between Photoshop and Illustrator became clear withthe rise of the Internet; Illustrator was enhanced to support Web publishing, rasterization previewing, PDF, and SVG.
Computer graphics hardware has been focused on doing rasterization faster for more than 20 years, and game designers and artists are very good at producing impressive results.
You could do a second projection from the mirror into the game world, but there are limits to how many projections you cando in a single frame(since each projection requires a lot of rasterization work from a new angle).
Hybrid rendering uses traditional rasterization technologies to render all the polygons in a frame, and then combines the result with ray-traced shadows, reflections, and/or refractions.
Some examples are: Content scaling and stage resizing, copy and paste layers,sharing symbols across FLA files, symbol rasterization, incremental compilation, auto-save and file recovery, and integration with CS Live online services.
Alternatively, rasterization can be done in a more complicated manner by first rendering the vertices of a face and then rendering the pixels of that face as a blending of the vertex colors.
The XPS format used in the spool file, represents advanced graphics effects such as 3D images, glow effects, and gradients as Windows Presentation Foundation primitives,which are processed by the printer drivers without rasterization, preventing rendering artifacts and reducing computational load.
Raster is a term for all images that fit inside this model, and rasterization is the process of turning any sort of non-pixel based image into a digital pixel-based image.
For these reasons, rasterization is usually the approach of choice when interactive rendering is required; however, the pixel-by-pixel approach can often produce higher-quality images and is more versatile because it does not depend on as many assumptions about the image as rasterization.
Sometimes designers will use one rasterization method on some faces and the other method on others based on the angle at which that face meets other joined faces, thus increasing speed and not hurting the overall effect.