Examples of using Photonview in English and their translations into Korean
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
PhotonView. RPC: works as expected.
All other player instances will have their photonView.
PhotonView. RPC: works as expected.
Instead of directly calling the target method, call PhotonView.
Add a PhotonView Component to My Robot Kyle.
To call the method, access to the target object's PhotonView.
Note that the PhotonView is very similar to Unity's NetworkView.
To request ownership- no matter which setting the PhotonView has.
PhotonView. owner is now photonView. Owner.
You might notice that Transform and PhotonView are not present in this list.
PhotonView. isMine is now photonView. IsMine.
BoltEntity is similar to a Unity/uLink NetworkView or PUN's PhotonView.
PhotonView is a script component that is used to send messages(RPCs and OnSerializePhotonView).
Also, you can clean up those RPCs corresponding to a PhotonView or the player who left.
When a PhotonView observes scripts, OnPhotonSerializeView gets called multiple times per second.
The PhotonTransformView can be added to any GameObject which also has a PhotonView.
We can only write when we are the localPlayer(PhotonView. isMine== true), else we read.
Continuous updates can be sent by attaching a script into the Observed field of a PhotonView.
We can only write when we are the local player(photonView. IsMine== true), else we read.
Simply add a PhotonAnimatorView component to an object with an Animator and a PhotonView.
By default, a PhotonView uses reflection and caching to find and Invoke the OnPhotonSerializeView implementations on components.
Don't forget to add the PhotonAvatarView component to the observed components of the PhotonView.
The observed component of a PhotonView is in charge of writing(and reading) the state of the networked object several times a second.
Luckily and to make this common task easier, we are going to use a[Photon Transform View] component, acting as a"middleman" between the Transform component and the PhotonView.
So if it is false, we don't want to do anything and solely rely on the PhotonView component to synchronize the transform and animator components we have set up earlier.
Note that the"Robot Kyle Mecanim" prefab has a PhotonView and that the"Observed Components" list contains the PhotonAnimatorView and PhotonTransformView.
The next step requires implementing a script that will be observed by the PhotonView(we will attach it later) component that handles the synchronization across multiple clients.
After adding a PhotonTransformView, you should add it to the"Observed Components" list of the PhotonView(click the'+' below the list and drag and drop the PhotonTransformView to the new field).