Examples of using Debuff in English and their translations into Romanian
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Colloquial
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Official
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Medicine
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Ecclesiastic
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Ecclesiastic
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Computer
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Programming
Debuff lasts 10 seconds.
HUNTED Applies the'Hunted' debuff to champions for 4 seconds.
Debuff duration increased to 5 seconds from 4.
Audio Add sound to Radiance debuff(only audible to target player).
Fixed a bug where if Sion was killed while affected by a healing debuff ex.
Rip Tide debuff is dispelled by magic immunity.
Note: This affects the area targeted on the ground, does not leave a debuff on enemies upon cast.
Dragon's debuff now reduces total damage dealt by 20%.
Astute players knew this andlearned to watch for his debuff, which made Fiddlesticks sad.
Twin Fang now adds a debuff that amplifies poison damage on the target.
There are a lot of changes to digest here we have removed the passive movement speed debuff on Randuin's Omen!
Requiem of Souls' secondary debuff now affects magic immune units Silencer.
Outworld Devourer: Fixed Astral Imprisonment not restoring the right amount of mana after the debuff is removed.
Assault Aura no longer displays its debuff on the enemy if the carrier is not visible.
Psionic Traps now deal 100/125/150 damage when fully charged(dealt over the duration of the debuff rather than instantly).
Desolate now applies a debuff that reduces the unit's vision by 40/50/60/70% for 5 seconds.
Some auras buff allies, increasing their effectiveness in battle,while others debuff enemies, hindering their efforts on the battlefield.
Bushwhack's old debuff duration was oppressively long given current game flow, so we shortened it.
Stone Gaze can now be reapplied after it wears off if the target continues to face Medusa(timer on facing direction is reset after a Stone debuff is over).
Vision and Armor/ Magic Resistance shred debuff duration reduced to 8 seconds(from 12) Nunu.
Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently.
With the removal of Randuin's Omen's passive movement speed debuff, we saw that Heal was giving too much additional safety when a marksmen takes on a fighter, so we're tuning Heal down just a bit.