Примеры использования Bonus spells на Английском языке и их переводы на Русский язык
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In addition, a wizard gets bonus spells based on Intelligence.
Heroes who met Vori elves have an elemental SS+ bonus spells.
A wizard's bonus spells are based on Intelligencesee Table 1- 1: Ability Modifiers and Bonus Spells.
When employing their spells, greater mummies receive all of the bonus spells normally associated with a high Wisdom.
When the knight gets 0 spells of a given level, such as 0 1st-level spells at 1st level,the knight gets only bonus spells.
Knight bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10+ spell level+ Wisdom modifier.
When the templar gets 0 spells of a given level, such as 0 1st-level spells at 1st level,she gets only bonus spells.
Bonus Spells indicates the number of additional spells a priest(and only a priest) is entitled to because of his extreme Wisdom.
Clerics, druids, and other priests with Wisdom scores of 13 orhigher also gain bonus spells over and above the number they are normally allowed to use.
Consecrated harrier bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10+ spell level+ Wisdom modifier.
When the consecrated harrier gets 0 spells of a given level, such as 0 1st-level spells at 1st level,the harrier gets only bonus spells.
Templar bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10+ spell level+ the templar's Wisdom modifier.
When the hunter of the dead gets 0 spells of a given level, such as 0 1st-level spells at 1st level,the hunter of the dead gets only bonus spells.
Hunter of the dead bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10+ spell level+ Wisdom modifier.
For each point of Intelligence bonus the wizard has(see Table 1- 1: Ability Modifiers and Bonus Spells, page 8), the spellbook holds one additional 1st-level spell. .
He does not gain bonus spells for a high Wisdom score, nor is he ever able to use priest scrolls or magical items unless specially noted otherwise.
Bonus spells are cumulative, so a priest with a Wisdom of 15 is entitled to two 1st-level bonus spells and one 2nd-level bonus spell. .
Knight of the Chalice bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10+ spell level+ the knight's Wisdom modifier.
Greater mummies receive the same bonus spells for high Wisdom scores that player characters do. Dungeon Masters are advised to select spells for each greater mummy in an adventure before the adventure starts.
(A templar without a bonus spell for that level cannot yet cast a spell of that level.).
A consecrated harrier without a bonus spell for that level cannot yet cast a spell of that level.
A paladin without a bonus spell for that level cannot yet cast a spell of the level.
Bless weapon is available when you reach 4th level(assuming you get a bonus spell).
Protection from Spells. Confers +8 resistance bonus.
This bonus gives the stack immunity to all Mind spells, including beneficial Mind spells such as Frenzy and Mirth.
This spell gets double bonus from Spell Damage.
Upon stepping down, the former Grand Druid must relinquish the six bonus spell levels and all of his experience points but 1(he keeps the rest of his abilities).
Weaker heroes have blessing bonuses, spells and/or advanced SSs.
Immunity to magic sleep spells and effects, anda +2 racial saving throw bonus against Enchantment spells or effects.
Racial saving throw bonus against Enchantment spells or effects.