Примеры использования Ensemble studios на Английском языке и их переводы на Русский язык
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Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system.
Ensemble Studios developed Age of Mythology in a different way than the previous two games.
Halo Wars is a real-time strategy game developed by Ensemble Studios for the Xbox 360.
For The Age of Kings, Ensemble Studios attempted to develop a more powerful AI system that did not compromise by cheating.
Star Wars: Galactic Battlegrounds was developed by LucasArts by licensing the Genie game engine from Ensemble Studios.
Most multiplayer games are played through Ensemble Studios Online(ESO), or via a direct LAN or IP connection.
Ensemble Studios worked together with Big Huge Games to develop The Asian Dynasties, Age of Empires III's second expansion.
In developing Age of Empires III: The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time.
Ensemble Studios began work on their first fully 3D engine at the same time as their development of Age of Empires II: The Age of Kings.
Age of Empires, released on October 26, 1997, was the first game in the series,as well as the first major release from Ensemble Studios.
In 1998, Rick Goodman left Ensemble Studios and started a new independent studio, Stainless Steel Studios. .
In June 2013, a fifth studio emerged, Boss Fight Entertainment,founded by previous employees of Ensemble Studios and Zynga Dallas.
The Genie engine was developed as the basis for Ensemble Studios' first game, Age of Empires which had the development name of"Dawn of Man.
Ensemble Studios took the role of the"customer" in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs.
It was a jointly developed product; Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer.
Ensemble Studios developed a new terrain system for The Age of Kings, with 3D presentation capabilities that were vastly superior to those of Age of Empires.
Age of Mythology(AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. .
Gamenikki called Ensemble Studios"the developer that started it all" when they talked about how much Age of Empires III had done to advance the real-time strategy genre.
Age of Mythology underwent a large amount of beta-testing during its developmental phase, as Ensemble Studios attempted to create a more balanced and competitive game than its predecessors.
In 2000, Brian Sullivan left Ensemble Studios and started a new independent studio, Iron Lore Entertainment, to develop the action role-playing game Titan Quest.
Extensive cheating in multiplayer games of Age of Empires came as a result of severalbugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings.
In developing Age of Mythology, Ensemble Studios decided to move away from the center of the Age of Empires series history, to avoid becoming stale and repetitive.
Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, andthus they asked Ensemble Studios if the two could work together on the upcoming expansion.
Big Huge Games did most of the work, but Ensemble Studios designers Greg Street and Sandy Petersen joined in the brainstorming, and had control over the final product.
Although alternatives exist to the Zone for CD-ROM gameplay,many Microsoft game studios embedded Zone links and functionality into their games, including Rockstar San Diego' Midtown Madness and Ensemble Studios' Age of Empires game series.
After Ensemble Studios was shut down by Microsoft in 2009, Bonfire Studios was one of four companies founded by former Ensemble employees.
The reason for them doing so was compatible schedules: Ensemble Studios was busy with other projects-particularly Halo Wars-while Big Huge Games' real-time strategy team had few projects at that time.
Ensemble Studios developed the Age of Empires game series of real-time strategy titles, comprising Age of Empires, Age of Empires II: The Age of Kings and Age of Empires III.
This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands.
Ensemble Studios informed Microsoft they would need another year and instead created Age of Empires: The Rise of Rome, an easily developed expansion pack of Age of Empires, as a compromise which could be released for Christmas 1998.