Примеры использования John carmack на Английском языке и их переводы на Русский язык
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QuakeCon 2007: John Carmack Talks Rage, Id Tech 5 And More.
This is an original game that created the new” engine“from John Carmack.
John Carmack has expressed his stance with regard to Linux builds in the past.
Once there, the team worked out of a three-bedroom apartment, with John Carmack living in one of the bedrooms.
According to John Carmack, the development took longer than expected.
The group split into different roles: Hall became the game designer andcreative director, John Carmack and Romero were the programmers, and Wilbur the manager.
John Carmack said in an interview at QuakeCon 2007 that there will be a Doom 4.
In conjunction with his self-professed affinity for sharing source code, John Carmack has open-sourced most of the major id Software engines under the GNU General Public License.
John Carmack stated, at QuakeCon 2007, that the id Tech 5 engine would be used for a new Quake game.
In June 2000, id Software's game engine designer John Carmack posted an internal company plan announcing a remake of Doom using next generation technology.
John Carmack realized that one area sees just a small fraction of the other areas, so he compressed this information by using run-length encoding RLE.
According to programmer and co-creator Todd Replogle, John Carmack helped him program some low-level parts of the game code in assembly language.
As John Carmack said:"Everything that is syntactically legal that the compiler will accept will eventually wind up in your codebase.
The idea for a Game Boy Color Keen game came from John Carmack and id, who approached Activision, which in turn proposed Palmer as the developer.
John Carmack noted in 1999, when referencing the project that became the Game Boy Color game, that the original developers of Keen were unlikely to ever work together again on another game.
Just remember that over 50% of Quake was created by one man, John Carmack, and Nginx, the third most popular web server in the world, has a single developer- Igor Sysoev.
Adrian and John Carmack were excited by the prospect, while Hall felt that it was enjoyable enough, and that since he was the company's designer that they could return to his ideas at a later date.
The company was founded on February 1, 1991, by four members of the computer company Softdisk,programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack no relation to John Carmack. .
We contacted John Carmack and asked him if he minded us publishing that article at our site.
It was developed by a team calling themselves Ideas from the Deep(or sometimes IFD Software),consisting of programmers John Carmack and John Romero, designer Tom Hall, artist Adrian Carmack, and manager Jay Wilbur, and published by Apogee Software.
In September 1990, John Carmack developed an efficient way to rapidly side-scroll graphics on the PC.
In 1990 John Carmack, then working for Softdisk, developed a smooth scrolling technique known as adaptive tile refresh.
Tech Emmy Winners Archived September 29, 2012, at the Wayback Machine from Kotaku.com"John Carmack and id Software's pioneering development work in 3d games recognized with two Technology Emmy Awards" Archived July 5, 2008, at the Wayback Machine from Shacknews"New IP Coming From id Software.
According to John Carmack, the lead graphics engine developer at id Software, the technology of Doom 3 was supported by three primary features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing, and GUI surfaces that add extra interactivity to the game.
Renowned game developer John Carmack did an in-depth review of the game on his Facebook page.
Then there came John Carmack and ported XFree86 to Mac OS X Server, which was the only OS in the Darwin family available at that time.
Following Facebook's acquisition of Oculus VR, ZeniMax Media,the parent company of id Software and John Carmack's previous employer, sought legal action against Oculus, accusing the company of theft of intellectual property relating to the Oculus Rift due to Carmack's transition from id to Oculus.
At 2007's WWDC, John Carmack showed the new engine called Id Tech 5.
After some disputes with John Carmack about the design for Doom, Tom left id Software in August 1993 to join Apogee/3D Realms.
While details were sparse, John Carmack said,"There is a chance at this point that I may have written the last personal cheque I need to for Armadillo.