Приклади вживання Virtual goods Англійська мовою та їх переклад на Українською
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A real business in virtual goods.
Virtual Goods and Game Currency.
Game Currency or Virtual Goods.
Virtual goods are a thriving business online.
But when you buy virtual goods.
Many online games have their own financial markets where you can trade, barter,or even buy virtual goods.
Online thieves swap virtual goods for real money.
Many online games have their own financial markets where you can trade, barter,or even buy virtual goods.
Zynga makes money by selling virtual goods within its games.
In 2009 the total size of the Second Life economy grew 65% to US$567 million,about 25% of the entire U.S. virtual goods market.
And currently has the major virtual goods list of more than 6 million items.
Other than a limited, revocable,non-transferable license to use the Virtual Currency or Virtual Goods in the Games.
Profits are derived from selling virtual goods, renting land, and a broad range of services.
In 2009, the total size of the Second Life economy grew 65% to US$ 567 million,around 25% of the entire US virtual goods market.
You will have no right or title to any Virtual Goods and/or Virtual Currency you acquire.
Thus, in different countries Bitcoin is classified in different ways- as virtual currency, money surrogate,intangible value, virtual goods etc.
In Tencent's financial reports, revenue from online games and virtual goods are grouped together under“value-added services.”.
Second Life's economy grew 65% over 2008 to $567 million,or around 25% of the virtual goods economy in the United States.
Paymentwall, is a payment platform for games, virtual goods, and web services available in 200 countries[and territories] with $2 billion in revenue.
Microsoft may at any time regulate, control,modify and/or eliminate the game currency and/or virtual goods as it sees fit in its sole discretion.
Any Virtual Currency and/or Virtual Goods obtained by Users other than through the Service, may be deemed void or voidable by Plarium, at its sole discretion.
As stated above,you will not be entitled to a refund of any Virtual Currency or Virtual Goods acquired or developed during Chess Evolved.
The Virtual Currency and Virtual Goods have no real currency value, cannot be redeemed for real money, and can only be used within the Games offered by MutantBox.
As stated above,you will not be entitled to a refund of any Virtual Currency or Virtual Goods acquired or developed during your use of the Games or the Service.
Game currency and virtual goods may never be redeemed for actual monetary instruments,goods or other items of monetary value from Microsoft or any other party.
One such company is Paymentwall,a payment platform for games, virtual goods and web services available in 200 countries with $2 billion in revenues.
With these loot boxes, there is very often a(higher)jackpot where the virtual goods are transferable, players can keep opening unlimited loot boxes, multiple visual and sound effects are added and a‘near miss' effect is used.
And in any system where people have the ability to use virtual goods or virtual currencies, it's important to ensure that there's the right level of scarcity.