Примери за използване на A reverb на Английски и техните преводи на Български
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This is definitely not a reverb for beginners.
In the first post, we created a possible impulse response of a reverb.
Thus, I got a reverb with a gated decay threshold.
Thank you TCMGO 0570 sound of a reverb.
There is everything a reverb needs and probably more.
Хората също превеждат
A reverb such as this, with a gated decay threshold, can also be implemented with an expander.
This is the simple explanation, but a reverb has many properties.
This is a reverb with many options, various presets, and more controls than I expected.
It is probably better(and easier)to create a reverb without the tapped delay line.
If you are adding a reverb with the POD, then the amount of reverb is controlled through the Reverb knob.
I started CoolEdit Pro, opened a wave file containing a single instrument track and applied a reverb to it.
Also included in the effect pedal is a reverb that simulates the famous chamber in Studio Two.
A reverb with gated time, rather than disallowing the reverb based on an amplitude threshold, would cut it off based on the amount of decay time.
What was interesting was that I had a reverb track that I can mangle to create something new.
A reverb is an audio effect that attempts to replicate natural reverberation- the multitude of delayed reflected sound repetitions when a sound is produced in a closed space.
It is especially difficult to tune a reverb automatically, after allowing the user to select various reverb settings.
This should be an article about deconvolving an actual recorded reverberated sound to produce the impulse of a reverb, but we do not have all the needed tools to do so yet.
While we are on the topic of weird reverbs,suppose that you are trying to create a reverb that, rather than decaying after the original signal, builds up to the original signal. Harmony-central.
On one hand a reverb with too many controls is difficult to"control" and one has to rely on the presets for a good sound.
This type of digital reverb is rare, but can be imitated by first compressing the original sound to make its dynamics more even, andthen applying a reverb with a gated decay threshold.
We can, for example use a reverb that is has larger length but starts with lower amplitude in one of the channels.
Here are some of the properties then that we can use to describe reverb: 1 overall length: In a room which is larger and reflects more of the sound resonances may take a while to die out,which will produce a reverb with larger length.
For example, I was trying a reverb with 1250 ms total length on the right, but 1100 ms total length on the left with minor changes in the dry mix.
He wanted to make a delay that is as pure as you could want,with a time of up to 1s, a reverb that is thick and then have the option to mix them all up and put them together in one glorious effect that will send you away….
A reverb with 1250 ms total length on the right and 1100 ms total length on the left with minor differences in the initial amplitude is an interesting effect. It provides a better spatial position to the listener, rather than the sound origin, the position of which is defined with panning.
The sound bouncing also gives your vocal styling a reverb effect, which makes your voice hang in the air longer and evens out variations in your singing.
Even an equalizer(or a reverb/delay/chorus with a low cut-off for the bass) can be designed to compensate for any phase shift, but it is nice that the designers of Pantheon cared(and it is nice that the documentation explained all this).
The gated decay threshold of a reverb is the threshold of a compressor/ expander or of a noise gate that is applied to the reverb portion of the signal.
You can simulate a reverb by playing a sound in a room and placing microphones around the room to pick up the natural reverb. .