Примери коришћења Phong на Енглеском и њихови преводи на Српски
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Phong interpolation.
This problem is fixed by Phong shading.
Phong is not so young after all.
Flat shading(left) versus phong shading(right).
Phong reflection is an empirical model of local illumination.
Vectors for calculating Phong and Blinn-Phong shading.
Phong shading assumes a smoothly varying surface normal vector.
Today we got up at 5 to take a boat trip around the Mekong andvisit the floating markets of Cai Rang and Phong Dien.
Phong shading improves upon Gouraud shading and provides a better approximation of the shading of a smooth surface.
And on July 30 the virus was detected in another backyard in Hai Phong with 5,500 birds where it had killed 1,000 of them.
Phong uses a bold palette to depict scenes reminiscent of his childhood and of life as he sees it.
Although he had painted as a baby from the age of six,it was only after graduation that Phong started to focus on developing his individual style.
Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.
Although he had painted as a hobby from the age of six,it was only after his graduation that Phong started to focus on developing his unique painting style.
The Phong reflection model is often used together with Phong shading to shade surfaces in 3D computer graphics software.
Render featured raytraced-shadows, raytraced reflections, transparency, texture maps,bump mapping, Lambert and Phong shading models.
Phong shading is more computationally expensive than Gouraud shading since the reflection model must be computed at each pixel instead of at each vertex.
Han Son Doong is the world's largest cave, andit is located in the Quang Binh province within the Phong Nha-Ke Bang National Park and was not discovered till 1991.
In 3D computer graphics, Phong shading is an interpolation technique for surface shading invented by the computer graphics pioneer Bui Tuong Phong.
Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model(not to be confused with Phong shading).
The Phong interpolation method works better than Gouraud shading when applied to a reflection model that has small specular highlights such as the Phong reflection model.
The surface normal is interpolated and normalized at each pixel and then used in a reflection model,e.g. the Phong reflection model, to obtain the final pixel color.
Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model, which is an empirical model of local illumination.
Unlike Gouraud shading,which interpolates colors across polygons, in Phong shading a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals.
The Phong reflection model(also called Phong illumination orPhong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong.
Approximately ten years later, computer scientists designed algorithms that allowed for the creation of shaded images(so-called Gouraud shading and Phong shading, named after the computer scientists who create the corresponding algorithms).
Visual illustration of the Phong equation: here the light is white, the ambient and diffuse colors are both blue, and the specular color is white, reflecting a small part of the light hitting the surface, but only in very narrow highlights.
Flat shading: a technique that shades each polygon of an object based on the polygon's"normal" and the position and intensity of a light source Gouraud shading: invented by H. Gouraud in 1971;a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces Phong shading: invented by Bui Tuong Phong; used to simulate specular highlights and smooth shaded surfaces.
It is also called Phong interpolation,[1] or normal-vector interpolation shading.[2] It interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model.
List of common shading algorithms Blinn-Phong shading model- Phong reflection model modified to trade precision with computing efficiency Flat shading- shading of polygons with a single color Gouraud shading- shading of polygons by interpolating colors that are computed at vertices Phong reflection model- reflection model often used with Phong shading Specular highlight- other specular lighting equations.