英語 での Augmented and virtual reality の使用例とその 日本語 への翻訳
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System and method for augmented and virtual reality.
Augmented and Virtual Reality are some of the fastest growing sectors of our economy.
February 2017 Samsung will display in the 4YFN four projects of augmented and virtual reality.
Augmented and virtual reality will be improved,and Oculus Quest will ship this spring.
Smartphones are a natural platform for our new experiences in augmented and virtual reality.
New forms of augmented and virtual reality will enable consumers to enjoy three dimensionaland immersive experiences of fashion.
The figures come from the Worldwide Semi-Annual Augmented and Virtual Reality Spending Guide, which is produced by IDC.
The Worldwide Augmented and Virtual Reality Spending Guide examines the augmented reality and virtual reality(AR/VR) opportunity and provides insights into this rapidly growing market and how it will develop over the next five years.
With more than 1,500 participants,the expo is the world's largest conference for augmented and virtual reality, according to the organisers.
What's more, the emergence of Augmented and Virtual Reality platforms prove people are constantly exploring new ways to experience content.
First, rich digital experiences in-store and online will become the norm,and augmented and virtual reality(AR/VR) will be retailers' best friends.
The next generation of augmented and virtual reality can now include authenticated location data, real-time mapping and physical asset tracking between specific locations.
From a personal perspective,35 per cent said that they are most interested in augmented and virtual reality, followed closely by artificial intelligence(33 per cent).
Some 51% of respondents believe augmented and virtual reality have the most potential to disrupt travel marketing in the future, followed by messaging apps or SMS(43%) and smart speakers or voice search(39%).
In the same way, consumers should increasingly engage with cloud-enabled streaming services,such as augmented and virtual reality(AR/VR), gaming and social media.
The IDC Worldwide Semiannual Augmented and Virtual Reality Spending Guide examines the AR/VR opportunityand provides insights into this rapidly growing market and how the market will develop over the next five years.
As we look towards the technologies that will affect humanity the most over the next decade,we firmly believe augmented and virtual reality will change the way we work, play, and live.
In the future manufacturing• 2 process, augmented and virtual reality could play a greater role in R&D,and could effectively“abstract away” the desktop PC for industrial designers, possibly eliminating the need for 3D printed physical models.
Designed for the Asia Pacific region and beyond, CES Asia 2019 will showcase transformative technologies including 5G,artificial intelligence, augmented and virtual reality, drones, retail and eCommerce, robotics, and vehicle tech.
We shall see augmented and virtual reality booming in marketing applications, data-driven indicators and online analytics entering the offline world and intelligent apps(virtual customer assistant) performing some of the functions of a human assistant.
One of the most interesting new approaches is Microsoft HoloLens,which goes beyond augmented and virtual reality to enable users to interact with three-dimensional holograms within the context of the real world around them.
Utilising augmented and virtual reality modelling, the EV Innovation Centre provides automotive start-upsand established manufacturers an environment to learn new technologies and standards, enabling them to deliver electric vehicles to market faster, with less risk and at lower cost.
This paper highlights 2017's newest trends in retail and consumer goods analytics, including: Advanced analytics is no longer just for analysts Mobile reporting is fully realized The Internet of Things starts to improve data accuracy Omnichannel data integration gets exciting Robotsbring big opportunities to retail data Augmented and virtual reality offer more insights Cookies are required to access some content on our site.
IDC's Japan Augmented and Virtual Reality(Japanese Version with Key English Language Reports) will investigate the domestic market in Japan related to AR and VR, including mixed reality(MR), and provide market forecasts, user trends, analysis of usage trends, future technical prospects, and so forth with deep insight by analysts who have rich knowledge on this market.
Bytevaria- augmented and virtual reality in Bavaria- Invest in Bavaria Augmented and virtual reality- growing technologies The opportunities arising as a result of augmented and virtual reality are as diverse as their user industries: whether it's looking at a car without visiting a dealer, the virtual planning of Industry 4.0 assembly halls, reactivating stroke patients or tailor-made interior design using a mobile phone- many scenarios are conceivable in both the B2C and B2B sector.