英語 での We will define の使用例とその 日本語 への翻訳
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Colloquial
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Ecclesiastic
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Computer
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Programming
Finally we will define the layout.
Py file we define all objects called Models-this is a place in which we will define our blog post.
Next we will define the vertex() function.
Focusing on eco-friendly management from fiscal 2017, we will define, enhance, and expand our eco-friendly products.
First we will define the class FitnessMax.
To tell it that, we will define AppComponent.
We will define buttons and labels with the following class.
In this example, we will define an accessor for the first_name attribute.
We will define one additional model for our testing purposes:.
In this example, we will define an accessor for the first_name attribute.
We will define a function that adds a new typing correction:.
In this example, we will define an accessor for the first_name attribute.
We will define the words that the Terms will use as below.
However, in this article we will define the current or modern usage of these words.
We will define our migration such that the table has two foreign keys.
For our application, we will define a plugin,'Initialize', that runs at routeStartup().
So we will define our function as def post_detail(request, pk):.
Request builder First, we will define RequestBuilder with a method that returns a Request:.
We will define the LEDState class which handles state information in this topic later.
Following the usual pattern, we will define a custom function called'helloWorld()' and invoke it from a common AST node.
We will define the Distributor migration and schema with the“belongs to” relationship.
Finally, we will define our Actor schema with the same many_to_many macro.
We will define another version of our send_message/2 function that pattern matches on the recipient argument.
In this article we will define one of the approaches to a completely generic implementation of human activities in WF.
We will define the actions and state as shown below.We will also assign the schema name and version onto it.
In this example, we will define two scripts called"sayHello" and say"GoodBye", then bind them into two separte gestures.
Again, we will define the relationship as a method on the model.
Next, we will define the jumpTo method in Game to update that stepNumber.
First we will define the attribute we are trying to set, followed by":.
First we will define a Message Inspector that will help us controlling the incoming request to the GetBalanceService resource.