영어에서 Each player's 을 사용하는 예와 한국어로 번역
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Computer
Track of each player's time.
Each player's deck is exactly 60 cards.
You share in the risk of each player's career?
Each player's turn is composed of 6 phases.
When the game begins, each player's deck becomes his or her library.
Each player's reputation was then updated in light of their action, and another game began.
A score of 40 is placed below each player's or team's name to indicate the starting score.
Each player's choice of Javelin exosuit will shape their contribution and strategic role.
Play through campaign with a friend, and choose individual difficulty levels to fit each player's skill.
Com matches each player's initial deposit up to $400 by 200 percent.
Your clan's ability to survive will be directly impacted by your choices, making each player's experience unique.
Each player's starting life total is 20 plus or minus the life modifier of their vanguard card.
These community cards are part of each player's hand, so each player has access to seven cards.
As we have seen,Counter-Strike is a team game, and the final result will depend on each player's actions.
It is up to each player's intelligence to accept my choices and up to the club to back its manager.”.
Rating a slot is generally a subjective matter based on personal taste, and each player's unique experience with the game.
In the Nash equilibrium, each player's strategy is optimal when considering the decisions of other players. .
To quickly find the Nash equilibrium or see if it even exists, reveal each player's strategy to the other players. .
Each player's mana pool empties at the end of each step and phase, and the player is said to lose this mana.
Q: Can you discuss the customizable aspects of the game and how they will make each player's experience feel unique?
Computerized keypad display announces each player's turn, hole number, penalty strokes, and average putts per player. .
They not only have cameras on the tables, but they also watch each dealer's losses and each player's winnings.
This can create a virtual multiplayer environment, where each player's movement can be obtained from pre-stored game information associated with each of his friends, which is the illusion of real-time online multiplayer games Can be provided to the user, and the user can recognize that multiple friends are playing the game online.
They not only watch the tables on camera, but they also monitor each dealer's losses and each player's winnings.
Remaining active players show their cards and the best hand, comprised of the best five cards from among each player's combination of two hole cards plus the community cards, wins.
When a hand has none of the above card combinations(i.e.,nobody is holding even a pair), then the winner is determined by examining the highest card in each player's hand.
This issue is especially relevant to games(such as card games or strategy games) that rely on each player's possession of hidden information.
In one embodiment, events that occur between two players, such as one player killing another player, are correlated between the players to capture the event from each player's perspective.
I knew that because of the limited bandwidth available via a modem it would have been impossible to send the entire game state over the network, so my solution was to send only each player's commands and have both players execute those commands simultaneously.