영어에서 Tot 을 사용하는 예와 한국어로 번역
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Colloquial
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Ecclesiastic
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Ecclesiastic
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Programming
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Wonder Tot.
ToT: Your games are beautiful.
Oh… Read the tots.
Tot: 판다엔딩보신분 read more.
Can I Have Your Tots?
Tot. tAb: Print Totalizing Report.
I think you need to explain vreeo 5 tutorials tot.
ToT: So your family is still in China?
Select the application you wan tot delete and click Uninstall.
TOT Spinnerbait Sweat Charcoal- 다미끼.
Cole Harbour Place hosts Parent and Tot Swims 3 times a week.
ToT: How important are rules in games?
I have played through itabout 8 times now, and have always come back tot his website to re-download.
Teen Mom 2 Tots: My, How They have Grown!
ToT: Most videogames are single player games.
Oil on canvas"Alles ist lebend tot"("Everything that lives is dead"),- said the Austrian artist Egon Schiele.
ToT: Do you see a difference between videogames and other games?
Although they released one more children's book together,1901's“Dot and Tot of Merryland,” they never collaborated on another“Oz” book.
ToT: There's a certain desire for videogames to become more artistic.
Gaga Ball Pit, a new sport game,is part of the tot sports program or can be booked as a birthday party, part of a camp, or a special event.
ToT: How do you respond when people say that Flow is not a game?
Pick 4: OXO Tot Space Saving Drying Rack.
ToT: In terms of structure, so far, your games have been rather traditional.
Tale of Tales(ToT): According to many developers and academics, games are competitive rules-based systems.
TOT Public Company, Ltd CAT Telecom Public Company, Ltd Thailand Post Company, Ltd.
If you decided tot do it manually, we can help you by providing the instructions on how to terminate Donut Leads.
ToT: I wasn't referring to our own work, or any other concepts of“non-games” or“anti-games”.
Km to Abyssinian Tot Lot(Show map) This central apartment with a sauna, an elevator and a baggage storage is a great place in New York to stay.
ToT: Earlier you spoke in favour of artistic vision, condemning excessive compromise in design.
ToT: Can you tell us a bit about what you consider to be the greatest game projects you have worked on so far?