Exemple de utilizare a Enemy unit în Engleză și traducerile lor în Română
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Colloquial
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Official
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Medicine
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Ecclesiastic
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Ecclesiastic
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Computer
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Programming
Each enemy unit can only be affected once.
Broodmother injects her young into an enemy unit, dealing damage.
Any enemy unit that crosses the tether is slowed.
The effect is muted if another enemy unit is near the target.
Each enemy unit within the pit are affected every 3.6 seconds.
The effect is muted if another enemy unit is near the target.
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Creates a damaging void that slows an enemy unit and deals damage.
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun.
Forces an enemy unit to move slower and take more damage from attacks and spells.
Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them.
If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
Fires a magic missile at an enemy unit, stunning and dealing damage.
Encases an enemy unit in ice, prohibiting movement and attack, while dealing 50 damage every half-second.
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Teleports to a unit, friendly or enemy, andgrants bonus attack speed while attacking if it's an enemy unit.
Your goal- to an enemy unit, which sticks close by.
Creates an explosively charged image of Storm Spirit that lasts 12 seconds andwill detonate and deal damage if an enemy unit comes near it.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage. Nightmare.
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends.
The player's task is not to cede their territory to enemy unit, s and completely destroy all the waves on every level.
CHANNELED- Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Creates a spirit link between Death Prophet and an enemy unit, draining 14+ 1% Max HP per second and slowing the enemy's movement speed by 5%.
Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. .
Does your castle have a certain number of lives, if an enemy unit gets on base, then you will be taken away, a certain amount of lives.
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point.
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point.