Examples of using Position vector in English and their translations into Arabic
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Colloquial
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Political
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Ecclesiastic
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Ecclesiastic
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Computer
That position vector will look like that.
Think of it is as a position vector. .
A position vector that just goes to 1,0. One way to view it.
You can view it as a position vector or a coordinate in R4.
The position vector of a given particle is different relative to different frames of reference.
Where ΔP is the change in the position vector over the time interval Δt.
So the position vector at any time can be written as a sum of its x- and y-components.
It is important to note that the position vector of a particle isn't unique.
To find the position vector, subtract the initial point vector from the terminal point vector. .
They're going to construct a plane that contains the position vector, or contains the point 2, 0, 5, 0.
The magnitude of our position vector, which is changing as a function of time, is going to be r.
Our solution set is all of this point, which is right there,or I guess we could call it that position vector.
That's my next position vector right there. And this is x1.
So everything that I squared-off in orange right over here, this is our position vector as a function of time.
The direction cosines of the position vector provide a quantitative measure of direction.
In the limit as the time interval Δt becomes smaller and smaller,the average velocity becomes the time derivative of the position vector.
So how can we write the position vector in terms of its components at any given time?
What you can imagine is, is that the solutionset is equal to this fixed point, this position vector, plus linear combinations of a and b.
And when I say it's a position vector, they specify a specific coordinate in R2.
So what I want to do is I want tofind the set of all of these values right here, all of the position vectors that define points on this line right there.
So that is its position vector and it is going to change as a function of time as this thing spins around.
We got that our acceleration vector as a function of time is equal to the negative of our constant angular velocity-squared times our position vector. .
The normal vector dotted with any position vector specifying a position on the plane.
The position vector of a particle is a vector drawn from the origin of the reference frame to the particle.
Where M{\displaystyle\mathbf{M}} is the moment vector and r{\displaystyle\mathbf{r}} is the position vector from the reference point(O) to the point of application of the force(A).
So the magnitude of our position vector, even though the direction is going to change the magnitude of our position vector is not going to change.
Let's say I have three position vectors here in R2. Let me scroll this over a little bit. Let's say my first position vector is x0 and it is equal to minus 2, minus 2.
If I draw it in standard position the vector looks like this.
So let me call that x minus any point on the plane or any vector position on the plane.
How to generate a 3D grid of vectors?(each position in the 3D grid is a vector). .