Examples of using Tangible programming in English and their translations into Bulgarian
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What is Tangible Programming.
Almost 70% of the teachers at primary level haven't heard about what tangible programming is.
Tangible Programming& Inclusion.
The same goes for when young children should start to use robots for tangible programming.
Tangible programming; STEM; school inclusion.
Young student's skills development through the use of accessible concepts and activities of tangible programming.
A toolbox of activities based on tangible programming and covering topics related to maths and natural sciences.
Identification of the STEM based subjects suitable for using tangible programming concepts and tools.
Tangible programming makes programming more accessible to children by using physical objects to make instructions more direct and less abstract.
To identify STEM based subjects suitable to be taught using tangible programming concepts and tools.
These resources will enable teachers of introducing tangible programming concepts and STEM-based subjects, to young students, in a fun, engaging, pedagogical and inclusive way.
Four objectives were established to promote andsupport the effective use of tangible programming tools and concepts.
These resources will enable teachers of introducing tangible programming concepts and STEM-based subjects, to young students, in a funny, engaging, pedagogical and inclusive way.
These are followed by 19 thematic exercises and activities addressing different primary school levels, and various STEM-based subjects,promoting the use of tangible programming concepts.
At primary level towards the use of innovative teaching methods,the use of tangible programming, the improvement of students STEM-based skills and the promotion of more inclusive classrooms.
Tangible programming is a language similar to text or visual programming languages, but instead of using words/pictures on a computer screen, it uses physical objects to represent different programming elements, commands, and flow-of-control structures.
A European train the teachers course enabling to train teachers of participants' schools on how to use tangible programming and the TangIn toolbox while teaching STEM-based subjects.
Tangible programming is a language similar to text or visual programming languages, but instead of using words/pictures on a computer screen, it uses physical objects to represent different programming elements, commands, and flow-of-control structures.(more text might be added).
Carreira& Alegre, is a start-up committed to add value to the education sector,promoting inclusion and innovation via tangible programming tools addressing mostly children aged 6-12.
During the event, teachers had the opportunity to become familiar with the concept of tangible programming and its differences with classical programming, its benefits when working in classes, especially those related to the inclusion of groups at risk.
Preliminary findings from the desk research, questionnaires and focus groups show that most of primary level teachers are still not aware of what is tangible programming and how it can be used in their daily practices.
The TangIn project- Promoting inclusion anda STEM curriculum in schools via tangible programming concepts and activities, was designed to promote and enhance in the school context, the use of the new tools now available and the adoption of more attractive and inclusive pedagogical practices, reinforcing students' motivation and interest.
These resources will allow teachers, even those with no background in using ICT, neither digital-based tools,to promote and teach tangible programming concepts, with support of physical interfaces(which can be a very simple robot).
More important is that teachers involved in these initial activities of the project are willing to use tangible programming resources into their classes twice a week(11%), once a week(around 30%) or once every two weeks(18%),despite the fact that their majority are not familiar with what is tangible programming and have no experience in teaching programming or using programming and robots to teach other curriculum contents.
The project aims to produce and deliver a set of educational resources and materials to promote andsupport the effective use of tangible programming tools and concepts by teachers in daily classrooms(at primary level schools) while teaching STEM-based subjects.
TangIn aims to produce and deliver a set of educational resources and materials to promote andsupport the effective use of tangible programming tools and concepts by teachers in daily classrooms(at primary level schools) while teaching STEM-based subjects.
The members of the consortium have worked together to produce a robust set of educational resources to promote andsupport the effective use of tangible programming tools and concepts by teachers in daily classrooms(at primary level schools) while teaching STEM-based subjects.
Thus, by combining and stimulating critical thinking, creativity and group negotiation through simple andmanual interaction, tangible programming is accessible and stimulating for all(students and teachers) regardless of their socio-economic background, gender, skills and knowledge or prior access to digital tools.
Tangible and programming news, updated.
July 2015 15:38 Minister Vassileva: OPE 2014-2020 is a natural continuation of the previous programming period the results of which are already tangible.