Examples of using Kgoldrunner in English and their translations into German
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Close KGoldrunner.
Kgoldrunner; typical game.
Dnfdragora proposing to install"kgoldrunner" in Qt mode.
Kgoldrunner; copyright 2003 Ian Wadham and Marco Krüger.
Peter Wadham composed the sound effects in 2008 andLuciano Montanaro incorporated the sounds into the KGoldrunner program.
A theme for KGoldrunner that brings back that 8-bit look... now in blue!
This level is named after the famous German submarine war film'Das Boot'and dedicated to Marco Krüger of Berlin,the original author of KGoldrunner. Just one small hint... if you stand on the right hand end of the boat you can get the enemy to fall towards you... the rest is up to you!
In the kgoldrunner; game, enemies cannot run through dug bricks, so you can sometimes use them as a barrier or hiding place.
As you move to more advanced levels, you will find that& kgoldrunner; combines action, strategy, tactics and puzzle solving& mdash; all in one game. Good luck!
Kgoldrunner; is written in C++, using& Linux; and the free-software version of the portable& Qt; object and& GUI; library. The current version can be compiled and run with& kde; 4 and& Qt; 4.
In Traditional play,enemies always collect gold nuggets when they run into them. In kgoldrunner; play, it is a random choice. The enemies drop nuggets after a random time in both types of play.
In the kgoldrunner; game, you can trap an enemy in a pit by getting him to fall from above you, then running sideways and digging out before he reaches you.
The most important decisions to make when creating a game are tochoose the rules you are going to follow(Traditional or kgoldrunner;, see Choice of Rules) and to choose a unique 1-5 character file name prefix for your game and levels. You also need a name and description for your game, but those can easily be changed later.
Terminates& kgoldrunner; immediately. If a game is in progress, it disappears forever(unless you have just saved it) and there is no check for a high score. If you were editing a level, you are given an opportunity to save your work.
All those games use Traditional rules, which are similar to those used on early home-computers, such as the Apple II or Commodore 64. The kgoldrunner; and State of Terror games use& kgoldrunner; rules, in which the enemies run faster and have a more aggressive search strategy than in Traditional rules. See Choice of Rules for details.
Kgoldrunner; depends on the& kde; libraries(kdelibs and kdegames), which have been ported to other platforms, and it is possible to obtain Open Source editions of& Qt; 4 for other platforms, so in principle it should be possible to compile, build and run& kgoldrunner; on platforms other than& Linux;
These levels were composed by Marco Krüger, the original author of the KGoldrunner program, and some of his friends and contributors. They use KGoldrunner rules. The enemies run fast and have an aggressive search strategy. Enjoy!
In kgoldrunner; play, the hero and enemies move at fixed speeds in every level and bricks always take the same time to close. In Traditional play, the game speed depends on the number of enemies in a level. The more enemies, the slower they run. The hero also becomes slower, but not so noticeably.
This menu offers you a choice of background themes or worlds in which to play. You can change the theme at any time, even as the game is playing. For those who are artistically inclined, it is possible to compose new themes,including graphics or sound or both and add them to& kgoldrunner;. Just contact the author for details.
Sorry, although all levels of KGoldrunner can be solved, no solution has been recorded yet for the level you selected.
Kgoldrunner; is an action game where the hero runs through a maze and dodges enemies. You must guide the hero with the mouse or keyboard and collect all the gold nuggets, then you can climb up into the next level. Your enemies are also after the gold. Worse still, they are after you! They will kill you if they catch you!
Click on the PLAY button to begin playing immediately. Otherwise you can click on the Quit button, the New Game button or the Use Menu button. The first will close& kgoldrunner;, if you do not wish to play, the second will show you a Level Selection dialog, where you can choose a different game and level and the last will terminate the dialog, leaving you free to use the& kgoldrunner; menus.
The prefix is used internally by& kgoldrunner; to identify level files, high score files and saved games. You can use your initials as a prefix provided they are not the same as a& kgoldrunner; prefix. So far, the prefixes level, plws, wad, plwv, sot, cnt, CM, tute and tutea have been used.
This chapter presents some general tips and hints for playing& kgoldrunner;, as opposed to the specific hints you will find on the levels in tutorial and championship games(see Move Hint). The hints are grouped as follows.
Kgoldrunner; is inspired by an early computer game called Lode Runner which was written in the USA by Doug Smith and first released in 1983 by Broderbund Software. It appeared originally on the Apple II and Commodore 64 computers, which was where the Wadham family and Marco Krüger became hooked. It was a major best-seller in its day and is one of the all-time great computer games.
You need to use this option before you start creating your own& kgoldrunner; levels. It shows a dialog box where you can enter the name of a new game, a 1-5 character prefix for level-file names, the default rules for your game(kgoldrunner; or Traditional) and an optional description or comment about the game.
When enemies die in kgoldrunner; play, they go back to where they started the level. In Traditional play, they reappear at a random place near the top of the playing area. This makes a big difference, especially in levels where you have to get enemies to fetch nuggets down for you, but also because the enemies keep falling down onto you as fast as you can kill them.
This tutorial is a collection of easy levels that teaches you the rules of KGoldrunner and helps you develop the skills you need to get started. It uses the Traditional set of rules, similar to those used on early home-computers. Each level has a brief explanation, then you play... When you move on to play more advanced levels, you will find that KGoldrunner combines action, strategy and puzzle solving--- all in one game.
Marco Krüger developed& kgoldrunner; as far as v0.3, out of nostalgia for the original Commodore 64 game. Ian Wadham added several features and levels and created the current version. Ian's elder son Peter composed the 100 levels in the Initiation game and the 20 tricky levels in Vengeance of Peter W. The other levels were composed by Ian, Peter, Marco Krüger and friends and Ian's other children, Simon and Genevieve.
Most of the rules of& kgoldrunner; are covered in the section How to Play, however there are two major rule settings that affect the style of play: known as Traditional and kgoldrunner;. It is important to know which settings are in force when you are playing a game.& kgoldrunner; automatically chooses the correct settings for a game when you play one of its levels and the rules for each game are shown in the Level Selection dialog box.
