Examples of using Knockback in English and their translations into German
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Colloquial
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Official
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Ecclesiastic
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Medicine
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Financial
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Ecclesiastic
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Computer
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Programming
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Official/political
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Political
Immune to suppression and knockback.
Knockback reduced by 20% when aiming.
In the knowing that every step of the way… every knockback….
Knockback on non-airborne enemies has been reduced.
Increased secondary knockback radius from 180 to 240.
The knockback from Bloomhunger's basic swipe attack has been removed.
Increased stun duration from knockback from 1 second to 2 seconds.
Any knockback stops its attack, forcing it to pause and spin up again.
Yustapir's"Hurl" ability now respects a player's knockback immunity.
The knockback will only occur, when your enemy takes more than 30 damage and is in close range.
M Vicious Lunge Lunge at the selected target and knockback enemies in a 10m radius around them.
Fixed an issue that could cause players toinstantly die when affected by Soa's knockback.
A: The attacker with Knockback can move the target in any direction, including into a pit or other trap.
Enemies have twice as much health, do twice as much damage,and are 10% more knockback-resistant.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Knockback is a basic mechanism in Terraria, whereby players and enemies are repelled in the opposite direction of an attack.
Resolute Healer: This shield of absorption now causes knockback, but can only trigger once every 60 seconds.
The Tyrant's size makes it less maneuverable than most units,but also renders it completely immune to suppression and knockback.
Q: Can an attacker using Knockback move the target in any direction or just straight back?
Resolved an issue that wascausing the Dynamic Personal Mobility Shield to lose Root and Knockback resistance once it has been upgraded.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs.
Also, standing right behind a doorway and using a bow/crossbow with a Knockback effect(KB), will prove very useful for Scouts.
When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
Now guarantees to Slow the movement speed of enemies by 80% for 1second rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second.
The knockback previously caused by this skill generated enough Resolve that it was actually detrimental to the Mercenary/Commando's ability to further escape the attacker.
Disables include: Stun, Taunt, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, or Launch.
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
Illusionary Wave: Fixed a bug that caused the knockback from this skill to occasionally fail when the trait Imagined Burden was equipped.