Examples of using Magic damage in English and their translations into German
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Colloquial
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Official
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Ecclesiastic
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Medicine
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Financial
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Ecclesiastic
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Political
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Computer
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Programming
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Official/political
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Political
Tamer: +2 to magic damage dealt.
Afflicted units take extra magic damage.
He has +2 to magic damage suffered.
As this card activates your opponent suffers 6 magic damage points.
Spirit +1 and -1 to magic damage points suffered.
Domains: protection and prevention of the phantasmagoria of new deaths,Protection against enemies and magic damage.
Ice Elf: +1 Magic damage points dealt by your character.
Cor Rune: -2 to physical and magic damage points suffered.
Creates a divine barrier around a target unit whichgrants them Spell Immunity and 100% resistance to Magic Damage.
Maw of Malmortius: Strong against heavy magic damage or burst mages.
Norya” has +1 to magic damage points dealt for each Noz card attached to herself.
But only don't use the Fire Chain, cause it will reduce your own magic damage in case of reflection from the monster.
At the end of your fights, if the opposing character does not have his Order bonus,he has Spirit -1 this Turn and suffers 5 magic damage points.
Your opponent suffers 2 magic damage for each Corruption attached to him.
Tabi will be your general go-to,but against enemy teams with a lot of CC or a lot of magic damage, opt for Mercury's Treads instead.
They can deal powerful magic damage though, and have access to a range of spells.
Tidecaller's Blessing buffs an allied champion for a few seconds,causing their basic attacks to deal bonus magic damage and slow their target.
Each time a character suffers magic damage, the Heals are reduced by 1.
If you're dying too quickly in fights, Atma's Impaler or Randuin's Omen will protect youfrom physical damage while Hexdrinker and Quicksilver Sash are great against magic damage.
If"Wooden language" is in your Hand, +1 magic damage point for each opposing card in your Discard pile.
At the end of the fight, a Runic that has less than 8 Health pointsgains X Health points and a non-Runic suffers X magic damage where X equals your Spirit 5 maximum.
At the end of the fight, deal 1 Nehant Magic damage to the opposing character per each of your active Corruptions.
You should build Thornmail against teams with high sustain and auto-attack reliance, Randuin's Omen versus high crit damage comps,or Adaptive Helm against high magic damage comps.
At the end of the fight,the opposing character suffers 2 magic damage points +1 for each“Sarcastic Laugh” in your Discard Pile, these are then placed in the opponent's Deck.
At the start of the fight, if at least 3“Powder” Tokens are attached to your character, 3 of them are removed and one of the opposing characters who has the highest numberof“Powder” Tokens suffers 3 Fire magic damage points +1 per“Powder” Token he is wearing 7 damage points maximum.
At the end of the fight, your opponent suffers X magic damage points where X is the sum of the Heal points received by both characters in battle this turn.
At the cost of a set amount of HP every second, Mundo gains a strong Sunfire Cape-like effect,dealing magic damage per second in an area around him and also decreasing the duration of Crowd Control.
The only magic damage Aisha can inflict in this job path comes from her extended combos, star/fireballs, and base job MP skills, with the exception of Space Distortion,her only Special Active to inflict Magic Damage.
The extra magic resistance and Lifeline andLifegrip passives can allow you to survive heavy magic damage and provide you with more in combat stats until you leave combat again, which could be enough to win you a fight.
The Passive is that every time Mundo takes magic damage or pays HP to use an ability his magic resist increases by 2%, stacking up to 6% at rank 1 and up to 30% at rank 5.